Showing Posts For Kio.8751:

sylvari servants of Mordremoth?

in Lore

Posted by: Kio.8751

Kio.8751

I skipped page 2, rather, skimmed it, but I’ve noticed a disturbing lack of one semi-crucial piece of information: the elder dragons are nature incarnate; a living blizzard, a walking volcano… and their corruption stands as such. Whereas Zhaitan is death and corrupts death, Primordius burns, Jormag freezes, and Kralkatorrik crystalizes. Mordremoth, assuming that is his name, would obviously be living plant, or the very earth and soil beneath us, and the plantlife of the planet, and his corruption would be vile plantgrowth. Bubbles/DSD hasn’t been seen enough to see how its corruption would look, but there’s something obvious that I see in how the dragons corrupt.

Living flesh can be frozen, and is covered in ice; living flesh burns and smolders; living flesh rots, keeping decayed flesh and bone to remain; living flesh can be crystallized. But what happens when you present such destruction to a plant?

Plants decay and wither in extreme cold, especially frost; plants burn away leaving nothing behind at even the smallest flame; plants decay, and rot into near-dust; plants fail to grow with crystal and rock.

Is it really any question as to why sylvari, with a different bio makeup than all of the other races, react differently to nature’s influences? On the contrary, living flesh does not catch heart rot, does not have worms digging through their roots; any plant-related condition does not affect living flesh the way it does plant matter. By that standard, a living plant elder dragon, with its plant-based corruption, would corrupt plants.

Guild Wars 1 had orrians, destroyers, and svanir and glint, relative to their areas that foreshadow GW2’s elder dragons. What of the stalkers on the tarnished coast? What about Ronan finding the pale tree’s seed in a cave on the tarnished coast? The Tarnished Coast, that area in the Maguuma Jungle that would be Mordemoth’s sleeping body, growing a variety of unnatural plants, such as more living plants, the Sylvari.

From what is seen of the Nightmare Court, upon being forced to join, their mindset switches and they are forced to be loyal to the nightmare, and spreading nightmare as minions spread corruption. This may very well be entirely based on the fact that plants should NOT have sentience, destroying the one part of them that gives them life: the Dream of Dreams. Through the dream, they are able to spread corruption to the other sylvari. Of course, this part is just total speculation, and not deductive reasoning.

If that were the case, as seen in Twilight Arbor (sylvari calling for help inside pods, awaken as nightmare courtiers against their will), then there is a physical aspect behind the nightmare too. Plants to be used to corrupt plants, change their overall mindset and be endlessly loyal to a destructive nightmare.

Speaking of the nightmare, to relate it to dragon minions feeding on magic, does nobody question the Pale Tree’s gift of foresight and prophecy, the same as Glint had? Is this not some arcane magic provided at benefit of a greater magical presence in the area? Is the nightmare then not feeding off of this magic, the dream, to further its own goals and gather the knowledge of all life it attempts to control?

And what of Rata Sum? The asura did not build Rata Sum, but rather built on the ruins that were already there, ruins that were built because of a massive amount of natural magic in the area. Asura use this powerful magic to power their gate system, just as they used the magic emanating from the great destroyer – just a champion – to power the central transfer station. If there is a dragon/champion close to Rata Sum, then there is one close to the Grove, as they are so near each other.

We’ve already seen Kralkatorrik’s backbone in the charr homelands, we’ve faced Zhaitan; we know how big elder dragons can be, and how they can be composed. If there is a dragon that is living jungle and is near enough to Rata Sum and along the Metrica Province and Caledon Forest, it’s near enough to the sylvari to have at least a major effect on the sylvari, even if only the Nightmare Court.

How to counter gigantic melee trains?

in WvW

Posted by: Kio.8751

Kio.8751

Unsteady ground, frozen ground, static field, meteor shower. If they dodge through unsteady ground or static field (knowing melee, they will), they’ll be out of dodge rolls for the first few heavy-hitting ranged attacks. Frozen ground to limit their speed to catch up/gap-close and sit in AoEs, and meteor shower while you have the chance to just mess with them, since they’re all stuck anyways. Any condition remover to try to avoid the mass of effects just thrown at them, including stun-removal, just strips their defenses. Gap-closers expended, stun-removal gone, condition-removal gone, you can just kite them. Alternatively, they’re out of dodge rolls and used one of their three precious movement abilities, meaning they’re already at a disadvantage to have it used on them again. Or (far less likely) they took the stuns, took the damage, took the slow, and now are easy pickings.

Your ele’s job is more than just killing with fire. A cc is not only crowd control when it hits – forcing them to dodge or remove its effects opens them to subsequent cc’s by removing their defenses. (Even going around a circle on the ground splits the party, as very few trains are so coordinated to always pick the same side to go around a circle; a split party means less attacks on the same target, so your own melee has a chance to survive.)

Extra Skill Points / Armor Set Questions

in Guild Wars 2 Discussion

Posted by: Kio.8751

Kio.8751

This is some of the endgame stuff.

1. Skill points can be used to buy special forge crafting items from Miyani (look her up on the wiki) that are used for legendary equipment. One item even costs 200 skill points.

2. I don’t know what your armor is, sorry. Find the name, then check the wiki.

3. These are from the dungeons. Have you done them on story and then explorable? If so, you get these little coins and other tokens that you can use with these 8 vendors to buy special exotic armor themed on the dungeons. For example, the Flame Citadel has dungeon tokens that can get you armors that make you look like a Flame Legion member. There are armors that look like a vengeful spirit from the foefire, as of the Ascalonian Catacombs, and armors that make you look like a member of the Nightmare Court. Find the armor you like, then go to the related dungeon and get the tokens for it. The one in your attached pic is Caudecus’s Manor, the lvl 40 dungeon in Beetletun in Queensdale. Again, for more info, go the wiki! (i work on it, and know it’s a great wealth of game knowledge, both GW and GW2)

I don't like scripted weather

in Guild Wars 2 Discussion

Posted by: Kio.8751

Kio.8751

Weather effects that affect both players and enemies would be cool too… Hurricane coming in off the Sea of Sorrows, multiple maps affected, stackable hurricane chill for 5 minutes every 5 minutes (constant on enemies), random knockdowns, random lightning strikes on anybody in combat; fog rolling in on a map, constant 10% chance to glance on light fogs, 20% on thicker fogs, with a haze over everything (affecting enemies too); night having a moon schedule with new moon nights causing random blindness to everybody and a darker light-scheme; volcano erupts over an area (perhaps in expanded content) with a chance to randomly burn anybody in combat, random blindness, half endurance regen; a variety of weather effects with a “weather event” happening that has its own type of reward for participating enough during the length of it. would certainly expand the reality of the world, and not just to hinder players, but create new rules for fighting enemies, as well as giving a special weather event chest or exp/karma/coin for it.

and if not, it could at least be limited to wvw, so every player has the exact same disadvantages or advantages… you could use a heavy fog day as cover from enemies and raid a keep – throw in range of sight of names showing up and a fog of war over the map that only shows what’s going on around you, and you get the tactic of having a fog lookout over your keep to make sure enemies aren’t raiding you. wvw certainly could be its own form of endgame content then that the haters want. weather has a lot of potential for the game.