I think ANet should remove stealth from thieves to balance them out.
If this were reddit, this would get downvoted into oblivion. Currently stealth is the only thing that makes thief’s unique. Without stealth, all a thief would be is the rangers kid brother, who’s too little to even use a proper bow or have a pet. Seriously, they don’t have any range, can’t damage spike like the heavy classes, are 3rd place in condition application behind necro and mesmer, and don’t have the strategic skills that the engi’s use. Thief can only jump out of the way, and soon, we won’t even be able to do that. I run a p/d condi build, and it just works “ok”. We need some knockdown skills like the sin did in gw1, or some way of leveling the field, because currently, we’re at the bottom.