Deadeye is nice as a gunslinger with P/P and D/P, but his rifle skills sucks terrible.
I have played as a sniper with ranger and dragonhunter.
Ranger give me extreme range (1500), meatshield (pet- better survival, boost to damage), piercing arrows, ability to entagle enemies, and nice skills:
1-damage, scale up with range
2- rapid shot (great dmg, hard to avoid)
3-stealth
4-knockback
5-ao damage
Dragonhunter- 20% more dmg with aegis, 10% more when they on symbol.
1-great dmg, bounce(!), cripple
2- slow super big dmg, pierce (kneel and shoot…)
3-big dmg, unblockable, traited knockback, reflect projectiles
4-area of damage
5-area of damage, cc
And deadeye? I sacrifice mobility and get:
1-weak autoattack, stack of vulnerability
Terrible sneak attack- not much stronger that autoatack, unblockable. Why? For PvP? There is DD with great mobility for it. In PvE mob don’t block almost never. Boost damage or give some CC.
2-average attack, cripple, pierce
Pierce should be standard or traited. Ankle Shot should include rifle
3-weaker version of unload
So is weaker because range is better? But if I can’t kill enemy with this, before i out of initiative and with unload i can something is wrong.
4- death retreat-shadowstep back, best skill, shouldn’t disappear when i kneel
death judgment- something like True Shot, nice but malice increase too slow, and i need kneel
5-kneel -class mechanism which we get in this slot because they didn’t have idea of another skill?
Sum it up- worst sniper ever. Can’t fight with many enemy (no bounce or pierce on skill 1, no ao), weak autoattack (a bit better sb or pistol), worst sneak attack (with so much stealth…), no cc on weapon.
PS Why critical chance up on kneel? Why not dmg like dragonhunter. Thief have so many critical chance and fury…
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