Karma items made sense only in two cases – to give some karma to other character, which is moot now, or to wait for maximum buff stack. Same pretty much goes for all kinds of reward money bags, too. All these items became relics of previous game concept, a concept which in many ways made more sense IMO than the current one – maybe not bank space-wise, but logic-wise. Karma by very definition is something you earn for what you have done, so it was pretty much designed as a thing that was meant to be specifically tied to given character in exchange for his personal efforts. And alts or simply not so active characters could get karma from items, which was also fine. Especially seen as most karma went into legendaries, it could be said that given character earned his piece of equipment in a way. The change by itself doesn’t hurt me that much, I haven’t accumulated vast amounts of consumables to feel the impact of change. But I can understand and relate to an outcry from people who had several stacks of jugs that they wanted to use with full buff, and now they lost 45% of prospective gain.