(edited by Knaha.5193)
Showing Posts For Knaha.5193:
I would like to know where the counter is for Engineers (my main). I think they have 1 second from the Thumper turret toolbelt skill (45 second cooldown) and 4 seconds from Toss Elixir B (30 second cooldown). I guess there’s also Elixir X, but that’s a waste of an elite.
If I’m solo 1vs2 enemies and i need to survive that much stun, I can press stability and can move, but I will still die in a matter of seconds. If you’re outnumbered, stun is always brutal. So is dmg. If 2 rogues are attacking me and bursting, I’ll die in seconds too, even if Im not stunned.
Again. If it#s 1v1, keep away from the ham swinging guy and use range attacks. If he is near u, use rolls and cripple him, so he cant come near you.
I myself stay away from e.g. a necro when he’s using his other health pool :P
so I guess you’re not playing a warrior or guardian?
Every class has their ways to deal with chain stun. Be it dodging, invisibility, stability, teleporting or just not letting a melee class near you (movement and crippling).
Wars and Guards have the easy stability button. But especially Ham-Wars depend on the stun and no diminishing returns. If there would be any, many builds couldnt be played anymore (like hambow warri).
I myself play a hambow warri, and most people are just blind in terms of tactical awareness. If I switch to hammer, people should get the kitten away, cripple me and evade me, or just dodge good…
I think 15% of the enemies I encounter do this. And then I have a really really bad time. I’m pretty good, so often I manage to either survive or somehow get a stun on them. Sometimes my dmg is enough (rarely) – so these classes can kitten me hard then. Classes are ranger, mesmer, thief and necro – If I cant burst down some of these, it often takes too long to win the fight, and they can heal to much.
Those “Stun”-Classes/builds often depend on the stun without diminishing returns.
I know, this is a crappy excuse, but many people telling me warri is suuuper OP are just wrong. Warri is good to frag not so experienced players, while other classes require more skill to do that. But in my eyes, a mastered necro or mesmer is as deadly as an mastered warrior.
Again, next time you see a hammer swinging enemy, get your kitten away from him, even if that means you’ll lose the point. But thats the sense of the class like a “bunker”. Keep the enemy away or dead.
I have all sorts of pvp mats that are getting deleted and I have no glory o o anything with these mats.
same here
Sooooo
Pls Devs, answer this:
1. With this patch, you made the work I have done in PVP worthless, because PvE-oriented people will look cooler or as cool as I only through their PvE-Progess. And looks was everything in PVP until now.
2. It will cost me gold or money to change my look in PVP? WHY ist that? Only so you get another Goldsink?
If I play hambow, I want to look cool with my nightmare armor, and if I play sword shield I want to wear my T3 human set. So everytime I change my specc, it will be either use 6 trans-charges or stay my former look?
That’s bullcrap. And people swinging their legendaries in PVP is kitten too.
3. I will lose all my PVPmats? Are you kidding me? at least convert em to gold or give me the ability to buy tokens etc before the patch, so I wont lose all the stacks of my mats, since I havent got enough tokens to craft things.
Regards