Showing Posts For Knightmare.1603:
I really like your ideas it was an enjoyable read. A few comments/changes on some of these though:
In the Air traits, your changes would leave you with 1 empty master trait only to be filled with either Speed Advantage or Blurred Speed. I really like both of these but I prefer Blurred Speed as I think Speed Advantage would be more difficult to implement and would probably come with few bugs.
Blurred Speed also synergizes well with mid-cast channel skills (Meteor shower, Churning Earth, Ether Renewal) which would be pretty fun to play around with.
I also like your ideas about the delayed Sunspot and Earthen Blast as it would require precise position if you want to take full advantage of the effect.
Stone Flesh: How about “Gain 1 toughness per level while attuned to earth, this effect increases by 10% every second staying in earth (up to 100%)” Of course you lose this boost upon leaving, but keep the original (80 toughness at 80) if you have Lingering Elements.
For the first variant you proposed for Diamond Skin, the coding is already in-game with unique conditions (i.e Mesmer’s iWarlock), but either one of the two would be a nice increase. Also, another variant would be to lower the defensive part and add a little offensive (i.e max 10% damage reduction, 5% increase in damage cause by conditions) idk, it would be nice to have for those who want a little more for condition builds.