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Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Knudow.1683

Knudow.1683

If they are going to make the maps the same as they originally were during each story instance, are they going to do the same for season 2 maps?

We made art changes to Personal Story instances, not season 2 open world content.

Like Konig said, I meant season 2 story instances, not open world.

When I was playing my first mission in Prosperity, inside my story instance, the town was already full of vines because it uses the same town as in the open world.

Then you leave the town and the next time you get there in the story they are all like “Oh, what happened here!” and it looked exactly the same as the previous time, so I was confused.

Then a friend explained to me that the first mission happened before the vines overruned the town and the next mission was after the vine attack. If someone playes the story without knowing the living story changes before hand it’s really confusing.

(edited by Knudow.1683)

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Knudow.1683

Knudow.1683

If they are going to make the maps the same as they originally were during each story instance, are they going to do the same for season 2 maps?

The first time you get to Prosperity it isn’t supposed to be full of vines and that’s something that happens right before Entanglement, right? I’d be really confused while playing season 2 if it wasn’t for a friend that told me how the world was during every story step.

Homebrew midi keyboard interface part 3

in Community Creations

Posted by: Knudow.1683

Knudow.1683

This is great!

Although if I don’t check “Connect ouput” it crashes after 1 note. Doesn’t matter, can mute the app with Windows’ volume control thingy.