Showing Posts For KoKaLo.7539:
Divinity runes are also a choice if you got the money. Trade a bit of damage for a bit of survivability while keeping critical damage high
Also, you are now unable to switch weapons while in DS, so keep that in mind when reading up builds
Vsync should only be considered when your framerate exceeds your monitor refresh rate.
I say considered because in my experience it causes input lag in most games.
trying to see which name tags move and which dont is no fun
With unyielding Blast projectiles pierce enemies so you can hit multiple enemies if they are one behind the other. I don’t think there is a piercing damage but I haven’t done any testing
Perhaps a good idea would be to post our kills/badges ratio. Although you can get many free kills it could serve as a general damage/effectiveness measurement.
I’m at work right now but I will edit my post later with numbers
Edit: 702 kills, 161 badges = 4.36
(edited by KoKaLo.7539)
I’m using a similar build but with Unyielding blast for adding vulnerability along with might.
TA armor looks great on a little asura
Build or it didn’t happen