Showing Posts For Komotz.6072:

Game Improvement - Suggestions

in Suggestions

Posted by: Komotz.6072

Komotz.6072

So with this new guesting thing going on and everybody’s hate on it, yes I know and I’ll prove that its part guesting and part party system that’s the problem.

Here’s my suggestion

Take a page from Aion’s book and implement a “Shift+F12” feature to turn off loading of other characters and only loading guild/party members. This is purely optional as in WvW and PvP it would be highly useless, this is mostly for large world events or even casual play in PvE where massive amounts of people congregate.
——————————————————————————————————————————————————————
Now for the guesting problem. Yes its a problem, not by itself though. The guesting system combined with the party system can make playing on world boss maps virtually unplayable.

Why?

Max guild membership without upgrades is 50 players, say we have a guild that meets the max amount. Now for the parties, 10 parties with 5 people in each is, of course, 50 players. All you need is 1 party member from each 10 to be on a world boss map before it starts, once the event starts the rest of the 40 players hit “join party member” on the members portrait.

By doing this players completely bypass the overflow system and the map limitations, I’ve tested and confirmed this by going to Frostgorge Sound and waiting for Jormag to spawn, then having 20 of my guild members invite random people in the overflow on Frostgorge. We bypassed the system and essentially got 100 people in on Jormag passed the overflow filter.

Suggestion.

Guesting is for playing with friends on other servers, not ignoring your own world events. Prevent guests from getting chests on worlds other then their own. It’s already been proven that Anets able to prevent chests from spawning for people who’ve done world events within a 24hr period, not much harder to put a server check command in there either.