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Coerce[LOLI][Tarnished Coast]Filipinos!

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Posted by: Kool.8610

Kool.8610

Can I join? I play as an engineer but not very good

Collaborative Development: Ladders & Seasons

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Posted by: Kool.8610

Kool.8610

What type of structure would you find interesting for leagues and ladders?
8 vs 8 team death match or conquest! Guilds are big and I think that it’s a crying shame that only 5 members of your guild can represent your whole guild in tpvp. I know that conquest mode on tpvp would get out of whack if 8 vs 8 is introduced in competitive pvp but I think a-net is smart enough to find a balance in their like maybe adding an extra point to capture or something. Leave soloq 5 vs 5 and also keep the tpvp 5 vs 5 but have deathmatch and conquest be available. Please introduce voting or veto-ing on maps and game modes. Guild ladders should be introduced if 8 vs 8 is made to reality then at the end of the year, a huge tournament is held just like for ultimate supremacy (reminds me of GW1). Also, individual rankings should still be kept but please introduce class rankings. I think class rankings shows how dedicated a player could be on a certain class. I also think that you should not be on the leaderboards unless you’ve got 100 games under your belt.

How long should a season last?
2 months

What would motivate you to play in one?
Capes, finishers, armor and weapon skins with special effects like the new zodiac armors that are unique to pvp, Precursor weapons or legendary weapons. Individuals and guilds should also be given rewards based on amount and games played on soloq and teamq because some teams and individuals can’t help it that they’re either in a guild that are not interested in pvp and in case of individuals on soloq, paired with players that are not skilled in pvp. Of course people should be rewarded for winning so make the amount of wins an achievement instead and for meeting certain number of wins, people and guilds are given increasingly better rewards. The rewards mentioned above should also apply on the amount of games played by the way but it should not be as good as the amount of wins acquired.

How would players earn these rewards?
These just applies to the soloq players.

Amount of games played, amount of wins earned. Rankings. 1st place gets a legendary and a unique finisher for pvp , 2nd place get precursors and a unique 2nd place finisher, 3rd place gets certain amount of gold, ascended materials, and a unique 3rd place finisher. 4-10 gets gold, 3 random exotic weapons, 3 past weapon skins of choice during introduced in past events, and rare materials, 11-30 gets gold, 2 random exotic weapons, 2 past weapon skin of choice introduced during past events, and some tier 6 materials. 31-75 gets gold, 1 random exotic weapon, 1 past weapon skin of choice introduced during past events, and some materials. 76-150 gets gold, past weapon skins of choice introduced during the past events, and some tier 6 mats. 151-300 gets gold and past weapon skins of choice introduced during past events. 301-500 gets gold and RANDOM weapon skins introduced in past events and a random exotic weapon. 501-750 gets lesser gold and RANDOM weapon skins introduced in past events, and random exotic weapon. 751-1000 gets lesser gold, random past weapon skins introduced during past events, and a random rare weapon. 1000- 5000 gets a gold and a random exotic weapon. For those who doesn’t achieve a rank, give them 1 gold for just participating but at least have 20 games as a requirement. Like I said about the amounts of games played and the amount of wins earned , laurels chest and golds are given for each amounts of wins and games achieved. I think a precursor should be awarded if a player achieve 1500 wins or more thoughout the because it’s is just so kitten hard to get a stupid precursor for a legendary weapon. The last tier rewards should be an exclusive pvp armor or weapons for each season that can be worn on pve and should be up to the the players on what they pick. I think getting at least 150 wins combined between soloq and teamq would be enough. Then it resets every time a new season starts.

For the 8 vs 8 rewards. Same type of awards as mentioned above but add capes with unique design for ranking top 10 in the world which means 10 different cape designs. And a unique finisher only attained by the top 3 guilds. Now in order for guildmembers to qualify for the rewards, members should at the very least participate (not win) 50 games. I think this is a reasonable requirement because Arenanet can hold at least 3 seasons which gives enough members a chance to rotate and take turns in the tournament. Finally for the cape issue. I think everyone should get the cape even if members did not participate in the tournament because they’re just capes.

Now when I say past event in game weapon skins, it means weapons like the lovestruck, zodiac etc. and gold rewards should be given no more than 50g for the first place finishers because it might mess up the gw2 economy if everyone just gets high amounts of gold. I know I’m just throwing some crazy numbers for rankings in here but these are just suggestions anyways.