Showing Posts For Koromas.7980:
Totally Agree, Things need to be fixed, I not going to mention anything specific but this does seem to be majorly bad in Tier 1.
agreed we want info now as we wish to know who we are going to destroy next week ^^
Well when I see a good variety of bosses and have no issue with the limit of CC on them, the whole reason for this thread, I don’t see why it’s so hard to get the idea I’ll keep coming back for a laugh.
Stop running them for a few weeks and maybe you’ll be interested in them again. You can keep telling yourself I’m missing the point but I’m merely countering with the fact my guild enjoys them and runs them well as they currently are. If you want dungeons to be easier maybe try RIFT or another game where you’ll get heals.
OK firstly I never said we don’t enjoy the game and the dungeons in there current form, you are clearly stupid if you think we are crying here asking for easy mode. All we are doing is making a suggestion and expressing our points of view, if you don’t agree with that then fine, but please stop with your pointless comments and please stop trying to pick a fight, all we are doing here is putting forward ideas to make the game better not easier. If your view is that there is no problem and disagree with this thread then OK we get the picture, I don’t at this time see any need to continue this conversation with you, so lets agree to disagree.
I have no interest in agreeing with you. You continue to insult, complain, and cry about my disagreeing with the suggestion but yet I’m merely suggesting there is nothing wrong. It’s a two way street and this is the other side.
If you want this conversation between us to end so badly then walk away. I won’t sit here and listen to sad little cries for unneeded change.
Wow I am shocked at your lack of maturity, I have every right to post my views as do you. I was not trying to make you agree with me, I was actually saying lets agree on the fact we disagree with each other on this subject lol, There are two sides to this post some agree some don’t, in this case I agree with it and you don’t. Its not rocket science. So lets end it here and try and keep this thread on subject I have no wish to argue with you. You have your view and I have mine. ^^
All the best
Rhino
Well when I see a good variety of bosses and have no issue with the limit of CC on them, the whole reason for this thread, I don’t see why it’s so hard to get the idea I’ll keep coming back for a laugh.
Stop running them for a few weeks and maybe you’ll be interested in them again. You can keep telling yourself I’m missing the point but I’m merely countering with the fact my guild enjoys them and runs them well as they currently are. If you want dungeons to be easier maybe try RIFT or another game where you’ll get heals.
OK firstly I never said we don’t enjoy the game and the dungeons in there current form, you are clearly stupid if you think we are crying here asking for easy mode. All we are doing is making a suggestion and expressing our points of view, if you don’t agree with that then fine, but please stop with your pointless comments and please stop trying to pick a fight, all we are doing here is putting forward ideas to make the game better not easier. If your view is that there is no problem and disagree with this thread then OK we get the picture, I don’t at this time see any need to continue this conversation with you, so lets agree to disagree.
I am still only getting this one notion form this thread.
Nerf Boss damage cause I don’t want to learn how to use the mechanics of the game to my advantage. I just want to pew pew everything till it is dead and have no difficulty doing it, I don’t want to have to create a mitigation build character in order to take hits form a boss. I just want to do Ubber damage and be ubber immune to dying.
That’s exactly what I get from them as well. The thief arguing with me is simply upset his glass cannon daggers can’t save him. Meanwhile all you need to do is do what thieves do best, evade attacks.
Firstly I am not upset, also I am not arguing with you, I am debating with you there’s a difference believe me. I evade attacks as much as possible and I do tend to survive allot more then other classes even when I swap to my daggers and go nuts. The point that is trying to be made here is not that we are calling for a nerf on boss damage, we are not calling to be made gods, we are asking for some variety and for the ability at certain times on current bosses (or future ones) to be able to have the option to do more then just kite. If you are too egotistical to understand that then please go find another thread to try and troll. (The reason I choose the word “egotistical” is in your signature, “Asuran Master Thief” says it all). Your assuming comments on me crying about my build make me laugh (seriously I nearly fell of my chair laughing), my build works well for my play style and works well in groups and I am yet to receive any complaints about it. Lastly I am not trying to turn this in to a fight, but I don’t understand the need for your back handed comments and assumptions. Its just rude and not needed in this thread. This Thread I feel is about making suggestions on ways to make this already amazing game that little bit more amazing.
Lol, my signature is for my own personal kicks. If you honestly think I take myself seriously as some sort of master thief your preconceived notions of me are comical.
Moving on…
I constantly bicker with you because every time you post here you add a few more tidbits of nonsense on how you do this or that but still complain about something you never have to encounter.
My groups don’t kite bosses, never have seen a need to except in one instance where we got ambushed by some big troll and all I did was aggro it and run it back and forth across a bridge until my party got back on it’s feet. Aside from those few critical moments I’ve never kited nor seen a boss handled that way.
Like I said, you must be ending up in some easy mode groups that don’t like the challenge of melee combat or w/e the problem may be. My guilds warriors handle it fine so I disagree with the original topic of needing a change in boss behavior. Maybe check your tanks can actually tank before starting?
Aggro in this game can be interesting some times but bosses still target conventionally most of the time. If your tanks are not able to hold aggro against your uber dagger damage then I have a new suggestion for you, tone down your damage. I know, it’s a dangerous thought I’m having here for you kittens that need to stroke the virtual kitten of kittenery but you get no where by trying to be the hero and kill the boss in one powerful shot.
Aggro management has always been and always will be a staple in MMOs. If you end up having to kite constantly then you need to get together with your heavies and figure out what’s going wrong. Not come trotting onto the forum demanding they make the big bad bosses more vulnerable.
FYI, my guilds warriors tank without a guard or water attuned ele. Maybe bring one of those along to help alleviate some problems. Just a thought.
<3 Meri the Master Thief
Well I have to say I did wonder with the signature but each to there own as they say.. Firstly I have not been running with scrub groups, but I see as per usual you are missing the point. We are not asking them to nerf the bosses we are just asking for the option of a bit more variety, Is that so hard to understand? Last time I checked no one said anything about “boss’s need a nerf”, this section of the forums is about making suggestions. If you don’t agree or lack the capability to actually understand what is being suggested here, then please for the sake of us all and the Kittens you liked to mention so much, go find another forum to post you meaningless ramblings in.
Regards
Rhino
I am still only getting this one notion form this thread.
Nerf Boss damage cause I don’t want to learn how to use the mechanics of the game to my advantage. I just want to pew pew everything till it is dead and have no difficulty doing it, I don’t want to have to create a mitigation build character in order to take hits form a boss. I just want to do Ubber damage and be ubber immune to dying.
That’s exactly what I get from them as well. The thief arguing with me is simply upset his glass cannon daggers can’t save him. Meanwhile all you need to do is do what thieves do best, evade attacks.
Firstly I am not upset, also I am not arguing with you, I am debating with you there’s a difference believe me. I evade attacks as much as possible and I do tend to survive allot more then other classes even when I swap to my daggers and go nuts. The point that is trying to be made here is not that we are calling for a nerf on boss damage, we are not calling to be made gods, we are asking for some variety and for the ability at certain times on current bosses (or future ones) to be able to have the option to do more then just kite. If you are too egotistical to understand that then please go find another thread to try and troll. (The reason I choose the word “egotistical” is in your signature, “Asuran Master Thief” says it all). Your assuming comments on me crying about my build make me laugh (seriously I nearly fell of my chair laughing), my build works well for my play style and works well in groups and I am yet to receive any complaints about it. Lastly I am not trying to turn this in to a fight, but I don’t understand the need for your back handed comments and assumptions. Its just rude and not needed in this thread. This Thread I feel is about making suggestions on ways to make this already amazing game that little bit more amazing.
I am not egotistical I just prove the “problem that bosses can only be kitted” wrong every day I run Fractals or any dungeon for that fact on my Guardian. On my warrior,l I am sorry that I like many others do not have a problem lilke you and many others.
Although for sake of argument answer this,
Is it really a problem when a set or group of people we will call Z have a problem and the rest ( which we will call T ) don’t?
Well that is a trick question
what is the value’s of ZT
Is Z > T or is T > Z
Honestly this is really the first I have ever really heard of this problem and every time I run dungeons no one in melee has a problem staying in meleeso I am inclined to believe that
T > Z so the factor is T/Z = V
sorry for the miss understanding here but my post was aimed at the guy who quoted you (Raine Akrune) not you mate , also it has been said that not all classes suffer directly from what we are discussing here.
I am still only getting this one notion form this thread.
Nerf Boss damage cause I don’t want to learn how to use the mechanics of the game to my advantage. I just want to pew pew everything till it is dead and have no difficulty doing it, I don’t want to have to create a mitigation build character in order to take hits form a boss. I just want to do Ubber damage and be ubber immune to dying.
That’s exactly what I get from them as well. The thief arguing with me is simply upset his glass cannon daggers can’t save him. Meanwhile all you need to do is do what thieves do best, evade attacks.
Firstly I am not upset, also I am not arguing with you, I am debating with you there’s a difference believe me. I evade attacks as much as possible and I do tend to survive allot more then other classes even when I swap to my daggers and go nuts. The point that is trying to be made here is not that we are calling for a nerf on boss damage, we are not calling to be made gods, we are asking for some variety and for the ability at certain times on current bosses (or future ones) to be able to have the option to do more then just kite. If you are too egotistical to understand that then please go find another thread to try and troll. (The reason I choose the word “egotistical” is in your signature, “Asuran Master Thief” says it all). Your assuming comments on me crying about my build make me laugh (seriously I nearly fell of my chair laughing), my build works well for my play style and works well in groups and I am yet to receive any complaints about it. Lastly I am not trying to turn this in to a fight, but I don’t understand the need for your back handed comments and assumptions. Its just rude and not needed in this thread. This Thread I feel is about making suggestions on ways to make this already amazing game that little bit more amazing.
(edited by Koromas.7980)
I’m not disagreeing that the bosses/dungeons need work considering the amount of damage vs the lack of healing. I simply noticed a lot of thief comments and wanted to throw 2 cents in since the boss aspect has been covered.
Try running S/P and Shortbow. I use both, mainly my bow, on bosses but the nice thing about sword is you can use your #2 skill to shadowstep behind the boss when opportunities present themselves, pistol whip him for some good damage followed by shadowstepping back to your original position and weapon swap back to your bow.
I do that when I run with my guild knowing my warriors are capable of handling melee combat and aggro management. So I’m never worried about the boss turning around to smack me, even if he does you can still return before anything bad happens. If your thief is a glass cannon you may want to look into a better build, it’s a support class after all.
Thief is a support class ? sorry but I disagree fully, (not going of subject here to much but: ) yes we can give party wide stealth and venom share on certain builds but its not a support class, A Thief is best when its doing no holds bared DPS IMO, in response to saying try using S/P I tried it and I never liked It I know its popular with people in PVP who don’t know how to use Duel dagger to its full potential but in PvE I also I find its damage output to be massively less next to duel dagger, I use short bow for WvW and PvP but not so much in dungeons as at range it does not have high enough single target DPS next to Duel pistols, and in a boss fight I personally think duel pistols is better. Using S/P to do as you suggested would still amount to less DPS then standing there going full DPS with Pistols, which brings us back to the original point that Thief’s and certain other classes are forced most of the time to stay at range. During boss fights I do swap to my daggers for a quick burst at times but the problem is as soon as the boss targets me I am dead which is why I think making bosses at times vulnerable to CC meaning people who prefer to use close range attacks can get there fix ^^.
And likewise I would completely disagree with your statement that Thief is best as all out dps. When you have rangers and casters backing up warriors and guards there is no reason to go glass cannon. Thief is totally a support class as it can be a dps class depending on the way you play.
To address your “Once the boss targets me I’m dead” point, that’s why I laid it out for you. When you go glass cannon your going to get owned, especially in a dungeon with no healing and hard hitters. That’s why our S/P has a shadowstep/return skill and our shortbow has a built in evade. The fact your getting hit is simply due to your play style, my thief handles melee and ranged very well with no significant loss in dps.
In regards to supporting my group I do many things to allow others to keep the fight going. With my ability to evade attacks at a much higher level then other classes I handle picking up any downed players. I handle CC and aggro by dropping party stealth and blind conditions following interrupts. I drop my poison condition fields for combos for the entire group followed by cluster bombs or pistol whips for AoE attacks. I could write paragraphs of examples but you’ll probably stop reading before this sentence and write me off as “troll thief who failz”.
You can be a support class and still do very well on the DPS front.
Firstly I am not going to say “Troll thief who Failz” mainly because I respect other people’s views (doesn’t mean I agree), I do see your point however I have tried sword pistol and I find it to be too slow paced for my play style in PvE, and PvP. As for the bow, in PvE it’s pointless most of the time except when AOE is required). My Build in PvE does offer support to my party also by giving regular buffs such as Fury Might and swiftness. I know S/P builds are probably allot easier for thief’s in dungeons but my build if played correctly is by far much more devastating I offer buffs to the party as well as AOE heals and I am not as squishy as you think I have over 15k hp and a good amount of toughness also. Before we go massively off subject this post is not about arguing if Thief is a support class or DPS the answer to that is simple its both, its down to who’s playing it and what they prefer, DPS or support both are viable builds.
This thread is not about one thief or one warrior its about the game, and it seems more then just a few people agree the current state of boss battles are a little bit repetitive with it forcing people most of the time to go ranged over melee, and all we are suggesting is that something either gets added or gets changed to make boss fights more exciting instead of its current state.
Bosses here are lame. What kiting? You can go and hit it till dead, it has no AI. It will not attack you if you made big damage. Raid just fly /but it doesn’t attack you meanwhile/ from time to time, and has some debuf. It’s so easy to kill Big raid in GW2, that it’s boring. Dungeon raids are better, but even in dungeons I use kiting only when I’m lazy.
I guessing you not done Fractals of the Mists ? or many other explorable dungeons then ?
Imagine an Open World boss without defiance. And a group of people around him. The ranger kicks the boss somewhere, the guard pulls him, the warri kicks him somewhere….
And a thief is raging because he can hardly hit the boss with daggers since it gets kicked/pulled all the time. And casters rage because their long channeled spells miss and they lose the chance to do damage and end up with bronze rewards instead of gold.
We are not talking about the big open world bosses, we are talking about bosses in dungeons mate, and it would be possible to make some bosses susceptible to certain kinds of CC, so that would be a work round for the scenario you posted ^^
I’m not disagreeing that the bosses/dungeons need work considering the amount of damage vs the lack of healing. I simply noticed a lot of thief comments and wanted to throw 2 cents in since the boss aspect has been covered.
Try running S/P and Shortbow. I use both, mainly my bow, on bosses but the nice thing about sword is you can use your #2 skill to shadowstep behind the boss when opportunities present themselves, pistol whip him for some good damage followed by shadowstepping back to your original position and weapon swap back to your bow.
I do that when I run with my guild knowing my warriors are capable of handling melee combat and aggro management. So I’m never worried about the boss turning around to smack me, even if he does you can still return before anything bad happens. If your thief is a glass cannon you may want to look into a better build, it’s a support class after all.
Thief is a support class ? sorry but I disagree fully, (not going of subject here to much but: ) yes we can give party wide stealth and venom share on certain builds but its not a support class, A Thief is best when its doing no holds bared DPS IMO, in response to saying try using S/P I tried it and I never liked It I know its popular with people in PVP who don’t know how to use Duel dagger to its full potential but in PvE I also I find its damage output to be massively less next to duel dagger, I use short bow for WvW and PvP but not so much in dungeons as at range it does not have high enough single target DPS next to Duel pistols, and in a boss fight I personally think duel pistols is better. Using S/P to do as you suggested would still amount to less DPS then standing there going full DPS with Pistols, which brings us back to the original point that Thief’s and certain other classes are forced most of the time to stay at range. During boss fights I do swap to my daggers for a quick burst at times but the problem is as soon as the boss targets me I am dead which is why I think making bosses at times vulnerable to CC meaning people who prefer to use close range attacks can get there fix ^^.
I melee bosses all the time on my guardian. I can think of several cases where I do not (dredge power suit), but by and large I spend more time in melee on bosses than I do at range.
It is easier to play ranged, and most people want it easy.
My melee damage is probably around 250% of my ranged damage, but I have a 75% duty cycle (25% of my time is spent avoiding hits, not attacking). I must be more attentive, and I need defensive capabilities, and I am more likely to make a fatal or near-fatal mistake, but the reward is still added damage.
This is a risk that many people refuse to take. On one fight that I did for the first time last night, I was actually asked to pop out a greatsword for the boss. The mechanics favored melee.
I not trolling you mate but there is a bit of a difference between a Guardian and a Thief, we are not saying its impossible but with most classes (not all) the game does try to force us to go range over close range, if we want to complete a dungeon in a sensible amount of time (I.e not wipe after wipe as we try to use close range weapons over range).
Firstly to the original post, I have to agree fully, I Play a Thief and I am fed up with on 90% of bosses I am stuck using pistols or bow, it would be nice if the option was there to go in with my close range weapons in order to not just get a different perspective of the fight but to have the ability to use my thief’s high end burst damage with out the fear of being one shot every 5 seconds, and I personally think this can be solved very easily if bosses at times were able to be effected by crowd control more often then they are at present.
I can get behind this as a Dual Sword Warrior. While it is frustrating as all hell; being able to do both is very beneficial.
I use Dual Sword/Rifle since I run a hybrid Power/Cond build. If a mob diceds it wants to screw me I can switch out to my Rifle and kite and when Melee is safe again I can go in and run Dual Sword.
They game gives you 2 weapon sets; utilize them.
Alsonia I don’t think you have quite grasped what this post is about, yes the game does give you two weapon slots we all know that, however not everyone wants to kite all the time, for allot of classes such as Thief and Warrior they are allot more effective at close range then at distance. The problem here is that the game is forcing people who play these classes to stay at range pretty much 100% of the time when you are fighting bosses, but if you take that gamble and run in to the boss to do some close range damage your probably going to end up dead. Before this gets trolled, yes it is possible to run in and do some DPS and run out but not everyone wants to do that 100% of the time. I do love the mechanics in this game but if bosses could be effected by crowd control a bit more often it would solve this problem :-)
Hey there, if your interested in coming to the Desolation Server then Exodus are Recruiting, we have been going for over 7 years now and we do encourage a community atmosphere if you want more info please either Click Here or Visit the Exodus Website :-)
About Exodus
Exodus was founded in 2005 during the early beta tests of Cabal Online on the Mercury Server.
From there on the Guild has grown rapidly with members Joining from around the world with an age range of 16 to 50+.
What Are We Looking For
Exodus has opened up its recruitment doors again for new members to join our community.
We are not looking for Internet heroes or Guild hoppers.
We are looking for Mature Social players who would like to be a part of our community in GW2
We are looking for highly active social players who enjoy a Guild that is very active in PVP/PVE.
We are looking for highly motivated and enthusiastic people who want have a good time with the rest of us.
What Can We Offer You
We offer a solid and stable Guild with a equally strong and stable management team who are all well experienced with MMORPG’s.
We offer a very social Guild with regular Party and Guild events.
You will have a TS3 server and an extended website with games , video streams, personal photo gallery and much more at your disposal.
How Do I Apply for Exodus?
Applying to join Exodus is simple, you can register by Clicking Here and filling out the application form.
We strongly suggest you take the time to make a decent application since it shows us what you are all about, not just as a player but also as a person.
Rush rush applications wont be considered!
We look forward to seeing you In game!
Hey Exodus are also recruiting, we have been going for over 7 years and havea very strong history in previous mmo’s such as Cabal, Aion, SWTOR and Tera, we are a english speaking guild with over 100 members if you are interested or wish to know more then check out, http://www.exodus-multigaming.eu
Take care and best of luck :-)
About Exodus
Exodus was founded in 2005 during the early beta tests of Cabal Online on the Mercury Server.
From there on the Guild has grown rapidly with members Joining from around the world with an age range of 16 to 50+.
What Are We Looking For
Exodus has opened up its recruitment doors again for new members to join our community.
We are not looking for Internet heroes or Guild hoppers.
We are looking for Mature Social players who would like to be a part of our community in GW2
We are looking for highly active social players who enjoy a Guild that is very active in PVP/PVE.
We are looking for highly motivated and enthusiastic people who want have a good time with the rest of us.
What Can We Offer You
We offer a solid and stable Guild with a equally strong and stable management team who are all well experienced with MMORPG’s.
We offer a very social Guild with regular Party and Guild events.
You will have a TS3 server and an extended website with games , video streams, personal photo gallery and much more at your disposal.
How Do I Apply for Exodus?
Applying to join Exodus is simple, you can register by Clicking Here and filling out the application form.
We strongly suggest you take the time to make a decent application since it shows us what you are all about, not just as a player but also as a person.
Rush rush applications wont be considered!
We look forward to seeing you In game!
(edited by Koromas.7980)
Home World: Desolation
Guild Name: Exodus
Guild Website: Exodus
In-Game Contact: Sky Mahou and Rhinoa Nightblade
Focus:PvX
Quick Notes:
About Exodus
Exodus was founded in 2005 during the early beta tests of Cabal Online on the Mercury Server.
From there on the Guild has grown rapidly with members Joining from around the world. 16+ Only Please.
In Aion we were a top ranked guild on the Telemachus server.
In SWTOR we was one of the most dominant PvP Guilds and in Tera we controled the Sameal Server.
(edited by Koromas.7980)