Showing Posts For Kozzy.5974:
As some of you mentioned before there are more 3rd party programs exist for measuring dps. One of them is capable for handling your group datas too (so it can be used upto 10 players, comparable datas eg. in raid). There are many stats it can watch (combat time, activity, critchance, all dmg done, max dmg, avg dps, current dps, condi dps, have timeline graphs, and savable combatlog).
The algorithm (screenshoting your desktop and getting numbers from it, no file or memory access to gw2) used in it (should) not against ToS and also its opensource. Thousands of players already using it , mostly for raids : build/grp setup testing. It can be very useful to check it out what you and your build (and rotation) are capable of. And you can compare yourself with others, learn from them if they seems better. Also useful for new bosses, to find out better grp setup. This tool already exist for a while and no toxicism caused, its mostly used for testing reasons for guilds.
Check it out at gw2specs.com
Hi. Check this reddit topic :
https://www.reddit.com/r/Guildwars2/comments/43ka4o/partyraid_dpsmeter/
Hi.
Bug1:
After the 12.15 patch i upgraded something (arena fans) in the Guild Hall and the guild xp remained at the same value (max value at the end of a level).
Bug2:
Since the patch I cannot place anything (decorations) in the Guild Hall Arena.
If i start to decorate the 1st skill almost instantly change to “Cannot place”.
I have the right to decorate (in the arena too) in the guild panel.
Please fix them.
Thanks.
As i see: Specializations doesnt make you better, its not a progression to your character.
Its changes the mechanics of you character and your skills, traits.
Masteries will do the “progress” on your character (account).
Hm..let’s see:
Choice1 : using Rangers skills and traits.
Choice2 : using Druid skills and traits.
As a Druid you may not access all of your original Ranger skills.
You do have your choice.
Specialization here does not mean “better”..its only means something else…a new weapon with new weapon skills, new utility and elite skills, and traits.
I repeat myself..as i said in the initial post:
“all of these are still guessing..do not handle them as facts!”
Its from an another similar topic from here (gw2.forums):
https://forum-en.gw2archive.eu/forum/game/hot/Let-s-Talk-About-Specializations/4728659
grayskull.2367:
“i don’t get why people are still speculating if there will be more than one Specializations per-class. When its clear stated right here there will not be on the release of the expansion dose not mean they will not or could not add more in the future.
I spoke with Colin at the after party. Only ((((ONE)))) specialty per class at this time. It works very much like a secondary profession where you can mix and match your skills. It can also be modified any time you are out of combat. Unclear if each class is only getting one new weapon but from the ranger speciality it appears at least that the new weapons come from the new specialties.
this line here is great. Only combos he would confirm was ranger and necro weapons already shown. Though he hinted at looking closely at the trailer for others.
basically what he is saying here is some of, if not all of the new weapon for each class are being showing in the trailer dose it not make scene to have all the profession show in the trailer with there new weapons set but with out letting the viewers know?"
Well..iam not saying this as a fact…i heard this and i tought i share with you guys..to hear your opinions.
But it still can be true.
It can be a good begining..later they can easily add new specializations..
Read the initial post!
There is a choice : stay at the original skills or change to something else..
Eg. keep being a Ranger with the known weapons, skills (utilities, elites), traits or choose to change to a Druid to gain new previously unavaible weapon (staff in this exmaple), new skills(utilites, elites) and new traits..but as a Druid you cannot access some of your old Ranger skills.
Hi there.
At Reddit one guy said he spoke with Colin at the PAX south “after party” and Colin said there will be 1 specialization/profession.
It will be your choice to advence to it or not.
If you advence you will gain 1 new weapon type previously unavaible for that profession, gain new skills (utilities, elites) new traits and may be more (base mechanics).
There are no information yet if the original weapon skills changing with advence or not.
Its seems to me logical if you advence you will lose some of your original profession skills (eg. utilites, elites).
Its your decision..stay at your original profession, keep your loved skills, traits..or change to something else..
The specialization is not a final decision and there will be a way to swap back.
So we will get 1 spec/prof at the HoT release..
Maybe in later HoT patches we can get more specializations..
But all of these are still guessing..do not handle them as facts!
What will be your Revenant race and gender?
Hi all!
I wont talk about lvl80 PvE, SPvP or WvW…its just simple beginner/leveler warriors..
Consider the following situations…
You start fighting…and at the time you would gain level 2 or 3 adrenaline bar the enemy (mob) dies. (simple enemies around your level, not talking about veterans and dungeon mobs)
Without any traits to use level2 adrenaline you need to do 20 hits, for level3 30 hits.
A simple mob actually dies much more before that…
The situation is slightly better with traits…but not much more..
At the time you arrive to the next enemy your adrenaline bar will be empty again…
Use only level1 adrenaline F1 skills? Its hit not much more than a simple autoattack..
Hi.
Till now everyone on my server spoke in english only in mapchat…everyone got used to it.
But now…with this MegaServer change…many players writing in mapchat in de/fr languages…
Is it a bug or just many silly players cant use English?
khani: sure..thats fun..keep the thing to destroy our own bridges..but disable the achies…
Yeah..please disable the EotM reparing and destroying achies..
Half of our team are camping at our own bridges…destroying and reparing..
And till that they take supply from keep…
Hi there.
The dungeon vendors in LA selling weapons for tokens, and the aquatic weapons may missnamed. The Spear type named “…Harpoon..”, and the harpoon type named “..Speargun..”
Its may not a bug, cause my english is not very good..but still it can confuse players like me. (the spear should called “..Spear..”, and the harpoon should called “..Harpoon..”)
Official post :
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Coming-Soon-WvW-Rating-Reset/first#post1313585
In the run up to the end of free world transfers we saw large population changes as people settled in to their home servers. This means that the WvW teams being fielded by many of the worlds are now dramatically different. In recognition of this fact, and in light of the increased population stability that comes with paid transfers, we feel that this would be a good time to reset the ratings of all the servers. A reset at this point will allow the rating & ranking system to more quickly and correctly rate these (effectively) new WvW teams.
Here’s how the reset will work:
1) We’ll let the current matchup play out. Since free transfers were available during the first part of this matchup we don’t want it to count towards the new ratings.
2) When the matchup rolls over on Friday, February 1st we’ll post the final ratings & rankings. The new ordering will determine the groupings for the next matchup as usual.
3) After the new matchup has started on February 1st we’ll reset all the ratings (and deviation & volatility) behind the scenes.
Because every world will have reset ratings the system will treat the February 1st matchup as the first matchup and will calculate the ratings accordingly. The new ratings will then be calculated normally in the way that you’re already familiar with. We expect several weeks of volatility while the ratings settle down but we believe that it will ultimately yield a more correct result more quickly than letting the current ratings persist. That also means that the coming month or two will be a fantastic time to fight for your world’s place in the rankings!
Additionally, we’re taking advantage of the reset to revisit some of the math behind the ratings. I’ll have more to post on that once we’ve crunched some numbers and made some decisions.
—————————————————————————————————————-
So the reset is mainly because of the large population changes.
“The new ratings will then be calculated normally in the way that you’re already familiar with. "
And so on..so read this post please..
Hm..just read that post you linked. So..may will be a new formula with a “fine tunning”..but mainly it will stay the old, so it wont help anything in that problem what i described before..there will be a couple of weeks till all the servers find thier place in the ranklist.
(edited by Kozzy.5974)
There is no new way of calculation..is only a reset to 1500 as http://mos.millenium.org/matchups shows. So its seems to be correct.
So Whiteside Ridge and Ruins of Surmia will be the top 2 servers on the new ranklist cause they are fighting against 2-2 “wvw empty” servers, so they will get the highest +rating now. But after then for a couple of weeks they will get “the old top servers” as enemies..so slowly they will go back to their old tier7-8. But till that they will lose more wvw players because of the hopeless fights against much more wvw populated servers.
Still..it should appear only in WvW.
Hi there!
The Commander sign/icon should be visible at WvW only..but its visible in PvE environment too.
I know its not cheap, but eventually many player will get it..and its very annoying to see that icons on the map..
Hi there!
The Commander sign/icon should be visible at WvW only..but its visible in PvE environment too.
I know its cost 100g, but eventually many player will get it..and its very annoying to see that icons on the map..