Showing Posts For Krabpeople.3469:
Full Berserker’s Exotic: 16%
Ruby Orbs in Berserker’s Armor: 12%
Berserker’s Exotic Staff: 9%
Back: 1%
Ruby Orb in Back: 3%
Berserker’s Accessories: 17%
Ruby Orbs in Accessories: 15%
Total %Crit damage from Armor: 73%
Crit damage from Traits: 30%
Total %Crit damage: 103%
Whenever I go out and do pve stuff, (not necessarily farming) it’s really really easy. Lava font crits for 3k, which it does most of the time, so just sitting on my lava font with auto attacks is enough to kill any 80 non-veteran mob.
Just sit on lava font and auto attack and if things get dicey, hop into water and use ice spike + frozen ground to kite mobs. I usually have to switch into water attunement if there are more than 3 mobs.
Here is my whole gear set: http://imgur.com/a/oepLB#0.
If the images are too small, click on the cog in the top right of the image and click on view in full resolution.
Could upgrade to a rare backpiece from the story one, but I don’t feel 5 gold is worth it for 2 power and 1 precision.
I totally thought it was 67% crit, but it’s 65%. Guess I might have had a buff or something. It doesn’t account for the sigil of accuracy so it shows only 60%.
The 103% crit damage is working. So far my highest auto attack has been 8k fireball. With meteor shower critting for 12k. Ice spike hit for 11k (it’s a lot stronger than I ever thought).
(edited by Krabpeople.3469)
Currently at 67% chance to crit with 103% crit damage.
> Full Berserker’s armor + Staff.
> Berserker accessories.
> Ruby Orbs in everything.
>Signet of fire passive.
>30/30/0/0/10.
don’t even know if there is food to increase it, there probably is.
So we have Conjure Flame Axe, Conjure Frost Blow, Conjure lightning hammer, Conjure Earth Shield and lastly Conjure Fiery Greatsword. We use these spells and attack with the weapons perfectly fine, we exhibit the proficiency to use them, so why can’t we use them outside of conjuring them? If we were to be able to weild more than staff/scepter/dagger/focus ,it would allow for Arenanet to hopefully remove the current “uselessness” of the conjure spells and hopefully asign something more “Elementalist” to the conjure spells, while ultimately giving the class a much bigger puddle of depth, something similar to their GW1 counterparts which enhanced auto attacks of certain attunements.