Showing Highly Rated Posts By Kravick.4906:
When I see the necro forums all I see is “rabble rabble rabble rabble”!!!
I can hardly blame people on these forums when they do this. Its absolutely appauling how this class got a massive jack hammer nerf at launch and then dumped on the side of the road. Every patch is nothing but stupid tool tip bug fixes for necromancers. I think most of us have been extremely patient with ANet up to this point.
Remember when the thief trait Hidden Killer got bugged and thieves could no longer 100% critical backstab out of stealth? That got hot fixed almost immediately.
Necro 1/3rd downed health bug has been in effect since beta, still a problem. The Reaper’s Touch trait bug has been in effect since beta, still bugged. They just NOW fixed the Greater Marks size bug, but they broke something else in the process, so who knows how long that will take to fix. Flesh Golem still hasn’t learned to swim. Our cast times are still out of balance with the rest of the classes. Our trait tree is still a jumbled mess. We still have ridiculous cool downs on a lot of our abilities by comparison to other classes. Axe is still really, REALLY bad as a weapon. Minion AI is still very problematic. Nothing has been addressed about our lack of attrition that ANet seems to think we have. Our “access to poison” is still pretty terrible. 25 bleed cap is very much still a problem. The absurd amount of condition cleansing in PvP and necromancers inability to cover their bleed stack is still problematic for necromancers.
You’ll have to forgive some of us if we seem a little… upset. Its been 9 months now. Some of us actually had some hope that ANet was going to do the right thing here.
(edited by Kravick.4906)