Showing Highly Rated Posts By Kravick.4906:

Is GW2 moving away from PvE?

in Guild Wars 2 Discussion

Posted by: Kravick.4906

Kravick.4906

its a simple question….imho if they are all that focused on e-sports a TOTAL split is necessary asap.

There only esport side is Spvp and Tpvp, that is already COMPLETLEY seperate to any other form of the game, sure some changes go accross like the confusion change (which was too harsh but still understandably need some sort of change).

how does the ‘’heart of the mists’’ affect PvE in any shape or form?

Because every time they nerf something its because its OP in tPvP. Unlike in GW1, if the ability was to strong in PVP, they would make a separate ability with the same name and reduced effect, that would automatically change when you entered a PVP zone. The skill would remain the same in any PVE zone. Here, they’ve completely forgotten how to do this and any changes made to any trait or ability gets hit across the board regardless of where you are. This change was most recently seen with the undeserved nerf of ranger pets because of PVP. Now rangers are struggling to keep up and pull their own weight in dungeons because of a perceived problem in PVP.

They need to go back to separating the two.

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New Patch Bugged Staff Mastery

in Necromancer

Posted by: Kravick.4906

Kravick.4906

When I see the necro forums all I see is “rabble rabble rabble rabble”!!!

I can hardly blame people on these forums when they do this. Its absolutely appauling how this class got a massive jack hammer nerf at launch and then dumped on the side of the road. Every patch is nothing but stupid tool tip bug fixes for necromancers. I think most of us have been extremely patient with ANet up to this point.

Remember when the thief trait Hidden Killer got bugged and thieves could no longer 100% critical backstab out of stealth? That got hot fixed almost immediately.

Necro 1/3rd downed health bug has been in effect since beta, still a problem. The Reaper’s Touch trait bug has been in effect since beta, still bugged. They just NOW fixed the Greater Marks size bug, but they broke something else in the process, so who knows how long that will take to fix. Flesh Golem still hasn’t learned to swim. Our cast times are still out of balance with the rest of the classes. Our trait tree is still a jumbled mess. We still have ridiculous cool downs on a lot of our abilities by comparison to other classes. Axe is still really, REALLY bad as a weapon. Minion AI is still very problematic. Nothing has been addressed about our lack of attrition that ANet seems to think we have. Our “access to poison” is still pretty terrible. 25 bleed cap is very much still a problem. The absurd amount of condition cleansing in PvP and necromancers inability to cover their bleed stack is still problematic for necromancers.

You’ll have to forgive some of us if we seem a little… upset. Its been 9 months now. Some of us actually had some hope that ANet was going to do the right thing here.

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(edited by Kravick.4906)