" if you press one button on your controller and it activates a chain of skills, that’s where you run into forbidden territory."
This is not something Anet would ever be able to even detect. Not to mention that is not automation. It requires manual interaction with the game. I dont see the disadvantage to other playes if players do that. Also, maybe they would be less inclined to if the keybind system in GW2 were from this century.
First off, speaking as a software dev, its actually pretty “simple” to identify automation in that sense. Its about pattern recognition tying together when a player presses button A, button W X Y and Z always follow and are always in that order, and the average time difference between each button press is so similar (extremely low standard deviation, to the point of being predictable). Once both triggers are recognized, its a fairly good guarantee some form of scripting is going on.
I say “simple” because the concept is simple. Implementing it could be fairly complicated depending on how exhaustive they want it to be. But totally doable.
Second, pressing one button to fire a chain of commands does not at all require interfering with the game client. How many 3rd party, extreme gaming peripheral have this functionality? Do you really think they all integrate with every game?
Finally, scripting chains of commands have pretty clear advantages when used in competitive settings. Why do you think macros were so popular in WoW? Every class had a list of “go to” macros built for either PvP or PvE.
But I dont understand your argument against the GW2 keybinds. Everything can be bound to whatever you want… even a xbox gamepad, should you choose… so whats the problem?
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