Showing Posts For KrayzCorp.7368:

cultivated seed swapped with pet seed

in Bugs: Game, Forum, Website

Posted by: KrayzCorp.7368

KrayzCorp.7368

I am currently holding:
1 Attuned Glow Lamp
1 Chaos Infused Clay Pot
1 Package of Ley Line Dusted Plant Food
1 Pet Seedling

Did not pay attention that it was Pet Seed and Put it into a Mists Infused Pot

-Created 1st backpiece prior to patch
-Seed was in bank prior to patch

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: KrayzCorp.7368

KrayzCorp.7368

Oh man, first post.
Anyways,

I run a glass cannon engineer, so staying alive is of importance to me.
So from this:
-Boss AoEs: If someone gets downed, how to revive someone without taking more hits. Either the downed player keeps getting hit by AoEs, OR the AoEs target the person trying to revive and the downed player gets hit anyways and defeated. This only leads to people who want to revive teammates, but cannot.
-Boss attacks: For most AoEs, a red circle has been okay. For boss autoattacks, I have been able to see large boss signs, such as a boss jumping, or the fractal grawl shaman drawing back his bow before firing an arrow. Well, my complaint is one of the CoE’s alphas, that just makes giant rocks from the ground. Have not been able to figure out when to dodge that one. Other bosses that come to mind are dredge fractal bosses (all of them) and CM’s bosses/champions.
-Rate of attacks: Maybe I should spec more into endurance regen, but I don’t like getting hit when I’ve used up my dodges and immobilizes or the boss is defiant.
-Make an option that closes a dungeon path if it is bugged, like the recent CoE path 1 Bjarl.
-Some sort of magic find redo for dungeons. One person running magic find at the cost of lower efficiency for the rest of the party doesn’t feel right. (person with magic find dies more easily, deals less damage, missing utility runes/sigils, etc.-> people without magic find has to carry that weight, with no incentives),
-Give dungeons more bonus events. Like, make it to various checkpoints without any defeats/downs. Or, defeat this boss in less than X time, teaching players to learn how to increase damage while surviving with dodges and blocks or whatnot, instead of playing safe and slow. Or maybe just buffs that go away on down for defeating subbosses.
-I feel that at some point, fractals dungeons will be as unattractive as other dungeons. LIke, at some difficulty level, fractal dungeons will face the same problems of veterans dealing more damage than bosses and having tedious hitpoints. Maybe at the level where fractals drop 20 tokens per fractal, assuming 60 per run like the regular dungeons.
-Why are daily rewards account bound if the rewards are character based.

Edit: read some of the posts that were made while i was typing this up,
Wanted to add that it turns out dungeons are very team orientated.
My unfavorable dungeon runs were usually with people that haven’t done it before, or just seem to refuse to acknowledge that a dodge key exists.
There is no way to know who these people are. First judge, look at armor. Second judge, look at magic find (food/sigil). Third judge, look at achievement points. There has been a lot of depressing things, like the rest of the team just autoattacking while i’m downed and theyre right next to me. Fractals incurring needless repairs fees because some teammate jumped off the edge.

Another idea, no relation to the previous note.
Make dungeons that can be done by 3 people, but allow 5 people for reduced rewards.

(edited by KrayzCorp.7368)

lf1m fractals lvl 9

in Fractals, Dungeons & Raids

Posted by: KrayzCorp.7368

KrayzCorp.7368

Currently 4/5. Please message in game. Edit: Closed

lf1m fractals lvl 9

in Fractals, Dungeons & Raids

Posted by: KrayzCorp.7368

KrayzCorp.7368

Currently 4/5. Please message in game.