Showing Posts For Krinthered.9763:
Chars motto on relationships: “Hit it and quit it”
“in a game where gear stats are everything”
This is not a game where stats are everything. If you want the stats get the gear crafted. End of story. The only thing that your so called “elitists” have in this game is their willingness to spend the time and the effort to get the token gear which in the end is ONLY for the look of the armor. It separates them from the rest of the population.
If you want the gear for the stats, then get it crafted. Takes 1/10 the time and effort and you get the stats you want.
Im currently farming the living hell out of TA which has no easy route to completion like CoF, The stats on the ta gear suck for warrior but im doing it anyway because i like the look.
Stop crying like a baby and learn what its like to not get welfare loot like in WoW or other games.
I’m all for one to increase the rewards, specially the money. But making universal tokens will not incentive people to do different dungeons or paths.
And that’s what Jon told that they are doing, increasing the rewards to reduce the amount of times doing the same dungeon. And now you want them to give you all the dungeon rewards just for doing one path that you are able to beat it? Hell no, devs said those armor are a symbol of prestige. I shouldn’t be running around with CoE armor for abusing CoF exploits.
What about the people that ran it before the patch job and got there armor already? And what about people still doing it legitimately right now? So what about all those people running around with CoF armor now? Not very prestigious is it? People are already mad that people have “prestige” armor through an exploit NOW they have to deal with people putting in less time then them to get this “prestious” armor???
THATS BULL**** plain and simple.
Nothing in this game is prestious.
Got a commander tag that was a 100g? Exploited!
Got some cool prestigious dungeon armor? Exploited!Balance the dungeons out and make a unified token system with no need to modify the current rewards or pricing and keep the anti-speed clearing tech.
Seconded… I spent the last week doing 4 or 5 runs a night on varying paths in TA to accumulate enough tokens for chest,legs and helm only to get this news? Im not going to stop running it and wait but i do feel jipped out of my time and effort. After farming 800+ tokens with the current gain of 5 per boss and an aditional 5 for completion. If they increase the token gain to 10 instead of 5 then i should have double the amount of tokens for the same number of runs i have done. I should have the full set already…
This is BS. As it has been stated before catering to the whiney populace gets a game nowhere. You can get the same stats as token gear from crafted items. The token gear is for prestige end of story.
Any other servers see a drastic decline in Arah explorer mode groups since they patched the wall on the 14th? They are so few and far between now that i find it difficult to even find groups to do entire runs.
I dont care about any of this farming method crap. If you make him a non-kitten block fight, just a few tweaks to make it a non wipe fest i’ll run the entirety of Arah all day long and not care. But until that happens im running with the rest of the crowd and doing a few bosses over and over and over until my eyes bleed.
I agree with the majority of these posts, omitting the global tokens and nerfing the dungeons in general.
Considering myself relatively hardcore in game play being as i play frequently, right now I would say that halving the current token costs would be the best bet here. I enjoy the difficulty of the dungeons and i believe 20-30 tokens off a run feels about right, but I do not think it should take so many runs to get a single piece, it feels unrewarding. At least in my opinion I feel that every 3-4 runs you should have enough to purchase a piece of gear. This makes the gear more accessible to the entire population. The hardcore players might have the full sets in a week while the casuals would take a month or so to acquire it all. Unfortunately that’s the way the cookie crumbles in that aspect.
Hardcore players will ALWAYS get the gear first, if that is an issue then you are SoL. They just have more time to devote to the game then you do.
What i think however, would be to shorten the time frame in which hardcore’s and casuals acquire the sets.