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Feedback on F2P sPvP

in PvP

Posted by: Kroma.3145

Kroma.3145

It is not about QQ, is about making F2P player stay on the game and eventually spend money on it.
Right now they don’t even win money because players do not stay.

The actual business model is biased, making people pay to have access to sPvP hot content only for a little amount is even better than the actual situation.

You said that “Anet model of buy to play is the greatest and it aproved it”, so why did they make the game F2P in the first place ? Because no enough players are buying the game and they need to make more money from the shop with new players.

So all i m saying in this post is to help in this direction while keeping HOT on a buy to play model. But Anet need to attract more people ( and make them stay as long as possible ) to the game either way so making a competitive pvp mode for F2P will always be better than the actual situation money-wise.

If you don’t understand that, then i can only invite you to make some research on how F2P business model works and why it make so much more money than anything else right now.

PS : I m not entirely on a F2P account since i bought the original game when it was released. So i think i deserve the right to give my feedback on what the game has become without having someone saying i m whining about paying something.

(edited by Kroma.3145)

Feedback on F2P sPvP

in PvP

Posted by: Kroma.3145

Kroma.3145

Grinding for elite spec is also a good alternative since player will have to commit time to farm for it, and thus will be more addicted to the game with a sense of progression and commitment.
People need to have choice either spent time to unlock it, or buy it from the shop.
If you force them to buy it from the shop only, it is not a good business model.

Still i think it is a bit of work from development team, it will probably be easier to make the elite spec F2P and more inline with the sPvP being a competitive game from the start ( more impact-full in a marketing pov as well ). The inflow cash from f2p player should come from shop features like skins etc …

And indeed my post is not about core spec not being able to beat elite spec, is about competitive environment and having the choice to adapt your gameplay and your build like everyone else.

PS: do not hesitate to post here to show that you agree we need change to sPvP, if it matters to you we need to make some noise to be heard :p

(edited by Kroma.3145)

Feedback on F2P sPvP

in PvP

Posted by: Kroma.3145

Kroma.3145

Hello ArenaNet Team,
this is not a complaint but more of a constructive criticism of your competitive PvP mode ( sPvP ) and how your marketing plan affects it.

I just came back to the game after seeing stream of competitive play on GW2, playing esport games most of the time ( Moba especially ) i wanted to give it a shot since i heard mostly if not only good about the competitive PvP gameplay, and see for myself.

It has been a few days now and i really enjoy the gameplay, a bit clusterkitten with the AoE but it is really fun and really make me want to play it in a more competitive spirit.
And here is why i posted this message, i think i m the typical customer you were aiming for with your F2P model and the promote of esport competition like you did.

But
I found it a bit sad that any player who want to do sPvP as you would play a moba game for example or any competitive game whatsoever, that people has to buy a 45e xpac for 3 spells to be on an even footing.
Knowing that if they just plan to play sPvP they wont really use/enjoy 95% of what the xpac content add to the game.

So here is my main concern, you promote esport to a mmo game ( which is pretty uncommon, so do it right and it might do wonders ) to bring more player to test the game and enjoy sPvP which the idea was to create competitive PvP directly from the start of the game ( If i m not mistaken ).
But it is not unless you pay 45e. This is a big disappointment ( i don’t say you cant have fun because i do, but you definitively can’t be competitive ).

So instead of making this content ( 3 spells and 3 passives for each classes in sPvP only ) available via IG time ( grinding ) or right from the start , and promote real esport potential game ( via esport competition which costed you money i guess ) you loose a good part of the player base you were aiming for. Which eventually was potentially buying your xpac not because they want to do sPvP but because they would have been welling to support a great competitive mmo game and enjoy the rest of it ( and do not forget about skins, moba games make hudge deal of money just with skin features ).

I really feel that you created frustration instead of enjoyment.
And you probably lost a lot of money from potential esport players by doing so.

From my point of view you did a big marketing mistake, but you can still correct it and make this game more esport oriented as you seem to want to, while still earning a bunch of money in the process.

I ll probably play the game a bit more for the fun since i still enjoy getting rekt due to my rock bottom skill at the moment but it wont probably last long since i m not welling to invest that amount of money to potentially play a game at a competitive level.

I hope you will hear my opinion and improve your game in this way, and who knows maybe one day i ll come back with friends and invest time and money in the game.

I wish you good luck for the future, you are still one of the most played mmo and you should keep it that way ( or increase it even more :p )

If anyone want to support this, feel free to participate and give your opinion aswell