Showing Posts For Krowe.3651:
Anet never adequately explained how the downed state worked, so the blame should fall on them. How are new players supposed to know what to do if you don’t even give them a freaking tutorial on it?
The idea about making lower level characters have more downed HP works, but removing downed completely until level 10 will make starting areas frustrating and new players still won’t know what to do when this new mini-game appears at level 10. That’s if they even keep playing until level 10.
(edited by Krowe.3651)
Your assumption that the biggest zerg always wins is false. There are many zergbusting guilds that take on many times their numbers and win, due to synergised builds, good communication, superior understanding of mechanics and experienced drivers that know when to engage and where, and when to recover.
You do realize that sheer might and numbers have overwhelmed experienced troops/commanders in history, right?
What you said sounds nice, but it doesn’t work irl, and it doesn’t work in this game, to a degree. If you combine zergbusting tactics with the sheer numbers of a zerg, then you can make a monster with the best of both aspects.