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Posted by: Kryptonite.6459

Kryptonite.6459

ip: 64.25.33.73

I’ve been lagging in HotM and in game the past 3 days at any given time.

I can’t really play a game without dcing at least once.

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Wishlist for 2014 PvP

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Posted by: Kryptonite.6459

Kryptonite.6459

I agree with all of your points.
These changes need to be made before the remaining PvP players end up quitting.

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Posted by: Kryptonite.6459

Kryptonite.6459

Spirit Ranger Build (PvP)

Intro: I’ve been running a spirit ranger for the longest time now, and I thought I would share my build and knowledge with others who are looking to play something different. Hopefully you guys enjoy the build as much as I do. As the title implies, this is a build that I’ve only tested in PvP and had great success with. I’m not sure how good it would be in PvE, but I wouldn’t recommend it unless you change the runes and the first two major traits for wilderness survival. Feel free to message me in game with any questions you might have: Deku God (Anvil Rock)

Here is the link to my build: http://tinyurl.com/DekuGod

Summary: This build is very versatile and well-rounded as it can support in team fights while being a decent roamer. It can deal medium-high condition damage, and exceeds in most 1v1 fights ;(Heavy conditions might cause problems, in which case you might be forced to use elite to help clear them or revive you.) The survivability of the build revolves around dodges/evasive skills, so timing is crucial as it can help evade any burst damage. The elite skill also requires timing, but it can be a huge game changer in team fights. This build can remove a fair amount of conditions, but might require additional support from a guardian if the enemy team has a heavy condition comp. or if being cc’d in team fights. The only difficult thing about this build is timing your elite, but it’s moderately easy to learn.

Pros:
+ ~2.9k Armor/18k Health
+ Medium-high condition damage
+ Medium Mobility
+ Revives from Elite
+ Radiation Field
+ Simple Combos

Cons:
- No Quick Stomp
- No Stunbreaker
- Can be Kited easily
- Struggles against heavy condition damage
- Close ranged combat

Deku’s Battle Tips: Have your spirits up whenever possible for the protection/burning on hit. Start off a fight with Warhorn+Axe: Call of The Wild (5)>Hunter’s Call (4)>Winter’s Bite (3)>Sharpening Stone > Splitblade (2). At this point you should have closed the gap between you and your enemy, and should proceed to use your spirit actives. If they land, this makes an easy set up for Lynx Skill (F2). After exhausting your axe skills, switch weapons near the enemy to inflict bleeding (Geomancy Sigil). The order here is less important, but try to predict what your enemy will do. (A lot of people panic when you get close to them, so they just spam their skills…For those people, I like to start off with two evasive skills); Sword+ Dagger: Serpent’s Strike (3)>Stalker’s Strike (4)>Crippling Talon (5)>Hornet Sting/Monarch’s Leap (2). Spam Basic Attack (1) and Dodges (V), while you wait for weapon swap. You can use Monarch’s Leap + Healing Spring for an Extra Heal. Your ‘secret’ weapon comes from Runes of Rata Sum, and can help you deal tremendous damage when fighting on nodes. Radiation Field is proc’d at a 50% chance of getting hit and has a 120s recharge.

Spirit of Nature: “Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.” This elite skill has a 240s recharge, but can be extremely rewarding and change the outcome of games. It lasts for 60s and you are able to activate it twice within that time period. In 1v1s watch your health and the enemy’s health. Summoning the elite right away would be a waste; judge how much damage your enemy deals. If you feel like you’re at a disadvantage summon it at around 9k Hp (Try to activate it right before you go down; ~1-3k Hp Depending how many people are attacking you). In team fights watch your teammates’ Health. You will want to activate it sooner in case anyone goes down; the spirit will rez anyone in close proximity, so be sure not be standing too far away. Note that the elite can be interrupted; Nature Magic Trait (VII) will rez you if the spirit gets killed while you are downed.

Reminders:
Don’t Forget to use both pets; Wolf can fear enemies when you’re downed (F2)
Stomp enemies with sword + dagger to build up condition damage (Corruption Sigil)
Combo Finishers: Sword + Dagger (2/5), Axe + Warhorn (1/2)
Wilderness Survival Traits: Empathic Bond > Condition Team; Bark Skin > Burst Team
Review all your traits to get the max benefits in any situation

(edited by Kryptonite.6459)