Showing Posts For Kryton.7183:
Something to consider is that this update is designed to be long lasting. The grind is getting old at this moment since everyone is busy doing it on repeat, after this next week and a half passes, the invasions will slow considerably.
Which is what people wanted – recurring, repeatable open world content. I consider a grand invasion to be a step up from adding just another claw, or SB.
No, that’s not what we wanted at all. We wanted more zone-by-zone storytelling through chained dynamic events….events that would have a permanent and visible impact on the zone and it’s surroundings.
What we got, instead, with this update was nothing more than a rolling zerg on an hourly schedule.
AMEN! Zergs are grand fun for about a day. Hourly zergs suck. Good dynamic events that move the world forward are what we want.
This is the thread I expected to see when I went to add my own comments on ANets new every two week updates, but better. It begins with a well written post from jweez concerning the depth of this new content and quickly follows with many other well written posts from so many of you that share my views.
Still for ANets sake, as I assume that someone trolls these forums, I’m going to add my thought to the many here. This is the most rushed feeling, sloppy, cluster f—-udge of an addition I’ve seen since Bioware chased millions of their SWTOR players away with total crap. It’s so bad that my girlfriend wouldn’t even complete watching the closing ceremony. The only saving grace there is that the content is so bad and the reward so lame neither of us cares if we complete it.
What we got out of this update is a new villain who, in addition to her other many villainous talents, can add ventriloquist of bad dialog. Her lips didn’t even move as she flew around the arena at the closing ceremony. Divinity’s Reach loads like the game is still in Alpha. Not even during the beta weekends did I hover in blue sky for several seconds while the game renders the world in chunks around me. Not even when Divinity’s Reach was the mecca of insanity in the pit was the game incapable of rendering properly. This tells me almost more than anything else (and the list is long) just how rushed the programmers are to meet some ill-conceived marketing ploy foisted on them by management that’s quickly outliving its usefulness.
Please ANet stop producing crap just to show you can produce something every two weeks. What in heaven’s name leads you to believe that your players want one zerg after another after another after another? Is that all we get to expect for the future? It might work for 12 year old’s with 6 second attention spans, but I fail to see how you expect to retain your mature player base with this flotsam.
To top it off, you pick this weekend to offer a free trial. Every single player I’ve asked has echoed my thoughts; if what we see happening in game right now was our first look at GW2, we would walk away. I think it’s safe to say that a high percentage of first toons made are human. So it follows that the first look these trial players will experience is standing in blue sky above nothingness as they wait for the city to render around them. Wow! That was some solid thinking.
Please ANet, before GW2 follows in the footsteps of SWTOR, cook your content until its ready and stop the madness before the whole game die-die die-die die-die-dies!
(edited by Kryton.7183)