Showing Posts For KumiKaze.5623:
Whether or not it is unrelated, wasn’t really my point…Game creators and designers more often then not in big games will put in pop cultural references all over their games, GW2 included. So my point more or less is should this one be changed or not?
While being a nerd I find that this is a little disappointing to me. Anyone who has seen Firefly should know that Vera is a rifle and not a sword. I would like to see it be named a rifle and look similar to the rifle in the series. Although I know probably not likely.
Just thought I would bring it up and see if anyone else had an opinion. Whether you feel the same way, not, or indifferent.
(edited by KumiKaze.5623)
I have noticed that if I use the Sylvari Seed Turret and then use the Healing Seed, the Healing Seed will not grow, but the cool down will be blown. This will happen for the entire 30 seconds that the Seed Turret is up.
So just to go over the process of this bug.
1. Plant the Seed Turret
2. Plant the Healing Seed.
Healing Seed will not grow, but will blow the cool down.
This does not happen if you plant them the other way, Healing Seed first then the Seed Turret.
I do not really use either of these skills, but it is an issue if someone does.
Don’t know if anyone else has experienced this, but I know it killed me once when I was testing out these two skills.
I am currently a 65 Engineer and have unlocked all of the Sylvari racial skills. I have to agree that the seed turret is pretty much useless, at least for the engineer. My Rifle Turret does more damage and lasts until it is blown up. The Healing seed is a little meh. While the initial heal is greater then my healing turret, again like the rifle turret it does not fade until blown up. The healing turret also allows you to AoE heal if the turret is not up, while the healing seed just heals yourself. Grasping vines is situational and I hardly use it.
Taking Root is by far the best racial skill available for the Sylvari. It doesn’t matter if you are surrounded by mobs or focusing down a boss, those turrets will distract and deal out some decent damage to your foes, plus it has a lower cool down then all of the other elite skills (at least for the engineer). The supply crate is the other elite skill I mostly use, and that is nice for controlling mobs and some heals. The druid and fern mastiff have their uses and are very situational. The druid is useless in a pinch since it takes time to summon it and unlike taking root, you are not invulnerable, which can make it hard to cast if being mobbed.
Overall the basic skills are kind of useless for me to use as an engineer, but the elite skills are quite nice and go along with my build quite nicely.