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11/15 Patch Predictions???

in Guardian

Posted by: Kurty.3067

Kurty.3067

Buffing all the other professions (7 of them) just has to be:

A. More resource consuming then adjusting guardians
B. Make pve content even less demanding then its today. And it is silly easy atm.

It might be the way to do it but frankly it seems backwards to have 8 maintanks with no risk what so ever in pve. Personally i would like to have 8 professions that has to learn how to swap and balance aggro then one that has it 90% of the encounter.

I can tell you one thing about the Aggro System here, it takes into account Heal/Dmg/Distance and has random or strange Resets, and starts caluclating all over again.
Last part just on some mobs. The entire System is build up to be chaotic, which a Heal Warrior/guardian break apart. This all follows the Design of not having a Tank, healer or real CC. Thus it follows the Rule each for himselve and god for us all.
In my eyes this is the most stupid Idea Anet had when designing GW2. This system demanded easy Dungeons and fights, and that a good group will easily break trough.

To be honest i still dont feel the Guardian to be too strong, oh heck yes he is tough, but hes far away from being a killer, and i think youre calculating far too much with a specific perfect situation which comes from a well suited group.

About the other classes, most of them are too squishy and thus have a really hard time to survive while the Support Builds have a good time. And in addition a max DPS build is in the Dungeons nearly irrelevant in this game. Thus the weak point of the Guardian is unimportant

Anyway, calling for a nerf of the Guardian before we have seen the “real difficulty” of the fractals System which is promised to be a challenge is far too early.

Btw i really think you maxed the possibilitys of the guardian with fleet fingers,….
Not even 0,1% of all Guardians will reach that point and thus youre numbers are far too good.
Ive reached that point in Lotro with my Guardianand Runekeeper and this made Dungeons a lot easier. But again this is rare.
In GW2 i will never reach that point, since im not fast enough for all time dodge, perfect timing etc.

And really Scepter ? the Weapon stinks compared to other classes :P
Especially the looks – Even if i could solo any champion out there with it, i would never run around as whitebubble sparkle lol
Luckily Mobs dont dodge

11/15 Patch Predictions???

in Guardian

Posted by: Kurty.3067

Kurty.3067

I agree with Guanglai Kangyi on this one, not so much in pvp but in pve AH is just absurd. If you know what you are doing we are talking about over 2k heals per hammer chain.

This go to go because it makes us maintanks and i was promised by Arenanet that i wouldnt be labeled in pve.

For the beginning, youre labeled Main Tank in PVE cause you can really survive. Which btw is in itselve totally wrong, cause there is no real Tank in this game – you cant control aggro.
Anyway a shout-survive build Warrior can withstand equally with a Guardian. The only difference is, Warrior can be high Dmg Classes, if they choose they can do real Ranged Damage (the further away, the less aggro you get).

From my perspective, the worst thing that could happen, if they now destroy the survival builds of guardians and warriors. What is missing, that other classes could do the same job.
Thiefs, Rangers,.. can be close combat classes, but they rarely do in Dungeons, cause they cant survive that.

Right now, close combat means, you get a lot more dmg then being ranged – Guardian doesnt have any real ranged build that doesnt suck, so we cant be squishy.
Thats the real reason why more and more Guardians spec towards survival.

Agony, Infusions and the Guardian

in Guardian

Posted by: Kurty.3067

Kurty.3067

I think the idea behind is correct, but the assumption is a bit flawed.
Yes in generell defense and heal get more powerfull then vit, cause they dont get penalized (yet).
The counterpart of this – having low HP means, you have even lower with agony, so more and more high dmg hits get onehit kills. You also have much less time to heal the dmg you recived.
Enemys in an Agony area which do condition dmg, can really knock you out of your shoes.

I think in an Agony area the old calculation vit vs tough vs heal get totally reviewed and even further potentially high dmg builds are super important, cause suddenly there is a need to kill the enemy fast – you cant outheal the enemy

I think the perfect Agony group will be High HP, very high dmg builds + real healing turtle tanks.
But you are right, Agony is better for Guardians then for warriors.
For Elems and Thiefs, this is a hard hit i guess.