Showing Posts For Kurty.3067:
I agree with Guanglai Kangyi on this one, not so much in pvp but in pve AH is just absurd. If you know what you are doing we are talking about over 2k heals per hammer chain.
This go to go because it makes us maintanks and i was promised by Arenanet that i wouldnt be labeled in pve.
For the beginning, youre labeled Main Tank in PVE cause you can really survive. Which btw is in itselve totally wrong, cause there is no real Tank in this game – you cant control aggro.
Anyway a shout-survive build Warrior can withstand equally with a Guardian. The only difference is, Warrior can be high Dmg Classes, if they choose they can do real Ranged Damage (the further away, the less aggro you get).
From my perspective, the worst thing that could happen, if they now destroy the survival builds of guardians and warriors. What is missing, that other classes could do the same job.
Thiefs, Rangers,.. can be close combat classes, but they rarely do in Dungeons, cause they cant survive that.
Right now, close combat means, you get a lot more dmg then being ranged – Guardian doesnt have any real ranged build that doesnt suck, so we cant be squishy.
Thats the real reason why more and more Guardians spec towards survival.
I think the idea behind is correct, but the assumption is a bit flawed.
Yes in generell defense and heal get more powerfull then vit, cause they dont get penalized (yet).
The counterpart of this – having low HP means, you have even lower with agony, so more and more high dmg hits get onehit kills. You also have much less time to heal the dmg you recived.
Enemys in an Agony area which do condition dmg, can really knock you out of your shoes.
I think in an Agony area the old calculation vit vs tough vs heal get totally reviewed and even further potentially high dmg builds are super important, cause suddenly there is a need to kill the enemy fast – you cant outheal the enemy
I think the perfect Agony group will be High HP, very high dmg builds + real healing turtle tanks.
But you are right, Agony is better for Guardians then for warriors.
For Elems and Thiefs, this is a hard hit i guess.