Showing Posts For Kushinade.9034:
True however I have no idea where you’d be able to place that idea at except by making the finals do them instead. Wells removing conditions on pulses when they siphon, and minions removing conditions and blood pet healing….actually that’s not bad. Leave it just like that and i’d be happy with my siphon by utilizing my blood pet or well more.
I have to track my blood pet anyways now and sac it at the right times now and time my cd’s I wouldn’t mind getting extra use out of him
I don’t know, but I’d be happy to remove the 25 point Blood Trait and replace it with the 30 point trait that removes conditions by pets. With a slight change:
Minions and Wells remove conditions periodically
Minions : 1/10 sec per minion
Wells : 1/1-2 pulses
Makes both worthwhile and with the well Trait at 30 they can pulse to do more damage and healing to you while removing conditions. Can make some interesting play.
New 30 trait
Your Blood Pet now heals allies a small amount of it’s heal.
Heals 30% of it’s heal in a 1200 radius.
It fires pretty slowly and with +heal you can make that pet siphon enough to not only heal you, but other players and the pets. Making it easier to keep some pets up in pve and pvp.
My heal now is around 1k per strike with clerics. That makes it give me and anyone around an extra 300. The heal would show as 1,000 then 300 after. Then any heal from siphoning afterwards (Mine is around 100).
This is somewhat similar to what my Mesmer can do now with mantras and their traits, traited to our heal button. On the plus side you can sacrifice the Pet and do the same. Mine is around 4k+ heal that would give me the 4k an additional 1,200 and 1,200 to everyone around me. Also makes us be better at supporting with Deathshroud healing.