Showing Posts For Kuyaai.3264:
warhorn, rampage, weapon swap, red moa….. you can already get perma fury if you really want it, how much more do you need?
-Make traps enlarged by default
-Double the trap effectiveness by default
No and no, can’t have you cake and eat it too, spec into this.
-Significantly (100%) increase the damage dealt by traps
Too much, maybe 50% tops. The reason traps feel underpowered is probably b/c your spec’d/geared heavy into Power/Precision to make our underwhelming weapons DPS more acceptable.
-Make Hide in Plain Sight an actual ability and not a passive ability
This would actually be really nice, Rangers have nothing for escape tools other than swiftness, backwards leaps, and praying you don’t get crippled/immobilized.
-Give Rangers access to control ALL of the pet abilities
No, god no. Improve Pet AI, don’t make me micro-manage them even more.
-Pet AOE taunt for PVE and make them actually hold aggro
No, this would be a complete rework of aggro mechanics. Remember, the Trinity is a lie, pets aren’t there to tank for us.
-Get rid of half of the useless pets or make the useless pets usable
Some pet abilities could use some love (I’m looking at you, 4 seconds of protection), most are fine. Now whether or not Pet AI lets us use them reliably is a whole different story…
-Give a pet the ability to detect stealth
It’s been said before that stealth needs a hard counter, I wouldn’t complain if ANet makes us/our pets that counter.
-Let us stow the pet
-Make the pet stay on passive
Perma-stow wouldn’t need to be a thing if Pet AI was fixed, having pets stay passive is one thing to fix. Making pets with F2 buffs use those abilities without having to run up to some boss that’s gonna one-shot them is an absolute necessity until pets either receive some sort of huge damage reduction to abilities the player is meant to dodge, or until the pet becomes smart enough to avoid the damage by itself.
-Increase the shot distance of the longbow by 10% by default
See ‘cake’ comment above, no one else has more than 1200 as their default max range, a little more arch to shot over castle walls would be nice though.
-Make “Rampage As One” ignore conditions as well as CC
Make it ignore movement impairing conditions.
-Increase the general DPS by Rangers by 25-30% and…
Too much, 10% maybe if they did. Again though, this is a Pet AI issue. Our weapon skills are weaker b/c we’re supposed to have the pets there to balance things out. As they stand now, pets aren’t smart enough too pick up the slack, default npc mob-style AI doesn’t cut it. We’re Rangers, we tamed and trained these animals, so why do they act like every other mob you see in game? Maybe ANet was just being lazy (doubt it), maybe they just ran out of time before release and just had ship ship as is (hopefully), but Pet AI is a huge quality of life issue that needs to be addressed.
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Some additional thoughts:
-Lightning Reflexs should also break immobilize/cripple/chill, so that the leap back actually acts as an escape button for more than just knockdowns/stuns.
-Replace Bark Skin (Wildness Survival trait XII) with something similar to Warrior’s Defy Pain. Auto-cast “Protect Me” at 25% health.
(edited by Kuyaai.3264)
as someone who has cleared the tower 30+ times (trying to help buddys through) my biggest piece of advice is this:
TAKE YOUR TIME
It may sound counter-intuitive at first but hear me out.
When you first figure out there’s a timer, you rush, you make mistakes, and you fail, a lot. Yes, you’ll get lucky every once in a while and set a new PR, but then you’ll be spending the next dozen attempts wondering why you can’t get as far as you did last time or why missed that stupid easy jump three times in a row now. You will fail, this is unavoidable, so take your time, there’s more time to spare than you think.
Find a line that works for you, learn it, pause for a moment before every jump, get comfortable with it, and then work on getting it down faster. You’ll get better at the first part quicker because everyone will be rushing out in front of you and you’ll be able to see what your doing. You’ll get better at the middle part sooner because everyone who rushed ahead either fell already or is already pretty good. Either way, the only traffic up there are the people who know what their doing, people who you can follow and learn from.
Traffic at the top is nearly nonexistent. In all the hours I spent in the tower, there have maybe been a dozen times or so that someone made it to the drop with me. Probably won’t be anyone to follow, but the jumps are easier and you should have more than enough time to get to the stairs at the top. Wait for the glass to break and enjoy your slippers.
Sylvari Ranger
many times
no buffs
The first one is about the Fern Hound’s F2 skill, Regenerate.
I’m currently spec’d and geared into 20% Boon Duration and 48% Regeneration Duration. When I mouse over the F2 skill, the tooltip says Regen(12s), however the buff applied is still only the base 10sec. So two things here, obviously the tooltip not matching the actual buff is a bug, but also, Regeneration Duration isn’t being applied in either case.
It’s hard to say exactly what is supposed to be happening here. One could suggest that the Regeneration Duration is only suppose to affect abilities that I use, and not those of my pet, but then why the change to the F2 tooltip courtesy of my +Boon Duration? Also, the applied still buff labels my character as the source, not my pet, so I don’t see why the +Regen shouldn’t kick in.
After further testing, it looks like the same is true for all pet buffs, the tooltip shows and improved duration, but the actual buff is unaffected.
One exception is the Blue Moa’s Protecting Screech. My tooltip says 12sec, but the actual buff is more like 3-4 sec.
The game only lets you stack one type of +stat item at a time, even if you have different sigils on 2 currently equipped weapon sets. As soon as one sigil starts stacking, no other +stat per kill will stack until the first buff is removed.