Showing Posts For Kyanos.6089:
Long story short, I quit a while ago, but yesterday decided to start playing again m_m
I’m currently playing a chrono mesmer (got on an HP train and grinded full specialization if you were wondering how I got it within a day of returning to the game), but not really sure about how to go about getting back into actively PvEing. Before I quit I was an avid dungeon runner, and one of the first in the game to get the Dungeon Master title (all dungeons, all paths), I also did some high end fractals back then. But now I understand there are raids and a lot more build/skill ceiling and variety so I want to try that out and learn more about the game.
So, I’m back, and outside of the guides for the metagame builds I read I have basically no idea what I’m doing in the actual ingame world.
Anyone who would be willing to help, or let me tag along while I learn how to dodgeroll again (:D) would be great. Also looking for a guild if that is possible.
I’m not sure if worlds matter for raiding or whatnot but I’m in Anvil Rock right now.
Kyanos.6089 or Kenzy Cyanthorn
Thanks for reading, and have a great time. ^~^
Did him totally fine last night/early morning and 1-attempted.
Add my name to the list, r1 pally and r1 glad warlock Gostopz, former sk-gaming dota player. https://www.sk-gaming.com/member/hordy
The pvp in this game is pretty boring and getting a solid team hard.
Would enjoy going, full exotic dps and support elementalist with all weapon except d/d. I have done p1 and had success but also want other paths.
Trying new traits, link updated. Any elaboration or questions please show no hesitation.
I have not yet encountered any other build which is super fun and still does massive damage/DoTs.
Well, your Fire line up is good. I would prefer putting points in Water instead of Arcane to give yourself some more options in terms of survivalbility.
Noted, but I would consider those in a situational build more. I survive completely fine in all dungeon including arah &&& fractals.
Building your DPS purely around burn is a waste. It’s a horrible damage condition. You’re better off focusing on bleeds in earth, or direct damage in air if you want to play scepter.
Don’t even want to start discussing your choice of traits, it’s just bad.
Enlighten me.
Scepter Dagger Build
Contents.
1. Traits
2. Items
3. Stats
4. Role
5. Gameplay
1. Traits
Purely DPS increasing traits minor survivability, but great Elementalists will separate themselves and learn the proper way to survive without relying on spamming Vitality and Toughness traits and gear. The dagger allows you escape mechanisms and reliable survivability.
2. Items
Scepter dagger hugely uses burns and using this build you are prioritizing Conditions, you will get all your large Power via Might.
Purchase items which consist stats: Power, Condition Damage, Precision, Norgu’s Set a great set and the set I run personally.
Use Chrysocola Orichalcum Trinkets and Exquisite Chrysocola Gems. Weapon: Big Juju and Molten Dagger are amazing and items you would aim to get along with all other items which offer similar stats.
3. Stats
Condition Damage > Condition Duration > Precision > Boon Duration > Power
4. Roles
Playing Scepter Dagger purely generates DPS and little support, you have 2 heals but both are rather impotent compared to those of other weapons.
5. Gameplay
Burning? Burn everything that’s the job. Scepter Dagger has amazing burst damage and gibbing abilities all-around.
Melee range rotation: Dragon’s Tooth, Ring of Fire, Phoenix, Arcane Wave, Earth Attunement Earthquake, Churning Earth. Cast all these spells inside the Ring.
Range rotation: Ride the Lightning, Ring of Fire, Arcane Wave, Roll/run out, Dragon’s Tooth, Phoenix; Spam the Flamestrike and all the Fire abilities on cooldown, use the Ring of Fire in conjunction with Arcane Wave = free Might.
Always use Arcane Blast and Shield whenever needed and whenever not on cooldown.
How do you compare Elementalists using this build (generally any build)? Their Might amount. Anyone who consistently has less than 10 Might stacks during Melee or Range probably are either bad or not doing properly. Melee range should maintain at least 15 and always 20+ stacks, and range should be around 10-20 but that’s totally dependent on the battle.
Please note the variables and situational hazards of every boss and dungeon in this game. This guide may not apply or discuss every single boss, but it gives a general overview of the build I use and get massive praise playing.
Imput
Comments?
Suggestions
(edited by Kyanos.6089)