what it lacks is character. the dungeons have been pretty boring so far. especially boss battles. They should look more into World of Warcraft’s good voice actors and scripts that tell players when a certain attack is happening (it usually involves something insulting or witty that has entertainment value) a DPS chart would be nice addition as well (alot of people are fond of pushing their damage) and a map that can display enemy locations. The bosses lack telegraphing attacks that tell players what attack is happening next. For a game that requires skill its pretty kitten random. For example in fighting games it’s true you can’t tell what your opponent will do next but if you understand the player then you can predict the moves but in pve it should never be so unpredictable. It has to have logic for it to be a game of skill rather than luck. The game also punishes melee way too much. AoE around the monsters happens way too often, completely neutralizing melee dps. There should be instances where ranged characters are forced to go near rather than always keeping distance.
A lot of my friends already stopped playing this game because it stopped being fun for them after we finished the dungeons once. The dungeons aren’t fun is what they all said. So I hope that you get back into these dungeons and reevaluate them and improve upon them so that they be in sync with the core principles of gw2. Skill based fun.
I’m not fond of World of Warcraft and people may flame me for simply saying those words but you have to admit they are pretty good at making interesting characters and dungeons. And I believe that polishing the dungeons to the point where playing them is entertainment enough rather than the grind for gear, a very good goal for GW2.
Right now what’s left of guild wars 2 is the gear grind for Legendaries. I don’t mind getting one shotted by a boss if the move was telegraphed and I didn’t dodge properly but getting one shotted without one just feels unfair. There’s a fun challenge and there is also an unfair challenge. The first one should be GW2’s goal.
Entertain us not by shiny in-game items. Any game can do that. Entertain us with the memories we will get playing the dungeons. Funny characters, epic events, arrogant bosses, WTF moments. It requires well thought of mechanics and lore that meld beautifully together. The only good thing i remembered about a dungeon was in AC where we dragged the troll to fight the whirly dude in the center. the troll won then we killed the troll. That was fun but it was definitely unintended so no points for that. Arah story mode was pretty ok until we reached the end where it was very anti climactic. You really should avoid draggy fights. Longer isn’t always better. If you were studying marketing they’d tell you keep it short and sweet. It should also apply to games.
P.S. I really hope the developer would be able to read my comments regarding dungeons in GW2. Oh and the fuch is up with Legendary ranged weapons, can’t we have more so that no one is forced to get the same crap. I’m not against rainbow bows or anything but kitten please be decent enough to match twilight, sunrise and eternity. Greatswords get all the kitten love. Peace out.