Showing Posts For Kyrtra.2473:

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kyrtra.2473

Kyrtra.2473

I think you are missing the point. The main complaint here (as i understand it at least) is that the game is moving away from it’s original all inclusive, casual friendly nature. Nobody here says that there’s shouldn’t be challenging content. To the contrary. We all want it. Just not in the trash mobs. On maps where the respawn points are few and away from were you’ll end up dieing. One challenging mob, is fun. 1000 aren’t, especially if you have to travel to get to someplace you need to be. That’s not fun. That’s working in a game, and, some people are already working in real life. They don’t want to spend their 2 hours of playtime per day working in the game too. Simple as that. Challenging content belongs in raids, or even open world bosses were participation is not mandatory. You can choose to go do it, or you may not. But forcing it on everyone, even the folks who just enjoy the story and want to roam around a bit, i feel is wrong and in the long term will hurt the game.

This!
For now it’s hard to move around…just to move around sometimes because there’s tons of mobs, too much of them in my way usually. I don’t have the time to explore, to enjoy the game, I have to fight like 5 mobs just to move a few meters ahead.
There’s too many mobs on the map, that is my problem. Not the difficulty, but the amount of them. Also If I have 2 hours of playtime after work why I must sit and wait for the game’s ‘nighttime’ to end in my already limited play time just to have less mobs and even not less enough!
This is the first map of the area where returning players ( like me) and also new players will be introduced with the new content. Why swarm it with the mobs that much?
I get it, it’s nice not to zerk through but to actually learn the mobs but how can I learn when these mobs roam around sometimes in groups and sometimes so close to each other that in order not to fall from this vertical map or avoid an aoe you might roll/evade into another mob(s) and just get killed? Or to chose to run away with not learning anything?
In another game I had this problem when they introduced the content meant more for groups. And that was the only new content if you wanted to move forward.They got like 3-4 tough mobs together in the area and if you could fight one of them more or less easy then all three of them could kill you.
I am more of a solitary player because i play when I can and I usually cannot afford to wait for a group or to set the times right to go together with people. If this content because of the amount of the mobs packed in one place will keep me from playing it I will simply walk away.
I come to play, to rest from work, to have fun and to have some challenge, yes, but choice challenge.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kyrtra.2473

Kyrtra.2473

I couldn’t have said better, Leaa!