Showing Posts For LFox.4850:

pop drop

in The Lost Shores

Posted by: LFox.4850

LFox.4850

Could someone please toss me an invite to an overflow. I’ve been trying to relog and whisper people but so far no luck.

Gold missing from Inventory [merged]

in Account & Technical Support

Posted by: LFox.4850

LFox.4850

Well you guys can forget getting anything back after a week i FINALLY got a reply to my ticket about losing some gold when i tried to trade it for gems. Its disappointing but i can’t say i’m surprised. I feel sorry for anyone who managed to lose more than 10 gold on this.

Hello,

I am unable to locate information showing that a currency exchange was attempted between September 9, 2012 and September 23, 2012. AS I am unable to see a transaction attempt, I will be unable to issue your account Gems.

Please note, that at this time we do not have the ability to refund or reissue items or coin currency.

If you have any other issues or questions, please let us know.

Regards,

XXXXXXXX
Guild Wars Support Team

Gold missing from Inventory [merged]

in Account & Technical Support

Posted by: LFox.4850

LFox.4850

I was attempting to buy 800 gems yesterday which worked out to a little over 3 gold. I tried several times getting errors and decided to just wait until another day. Today i log on and after playing for a while i suddenly realize i’m missing 3 gold. Since everything is down i can’t check if it actually gave me the gems or the gold just went poof.

Edit: Gem Store is up but i did not get my 800 gems and my gold is still gone.

(edited by LFox.4850)

The real problem here is invisible enemies. Give their algorithms time to match servers properly.

in WvW

Posted by: LFox.4850

LFox.4850

Thank you for taking the time to reply to us. While i understand the reasons behind this kind of system the fact is the game was playing flawless for me before last week when you guys issued a new patch. Since then WvW has been almost unplayable with large amounts of enemy players appearing out of nowhere. Half the time myself and many others are forced to use aoe attacks on the ground where we assume the enemy is because we can’t see them.

Whatever you changed seems to have had a massive negative effect. Oddly enough your change has also caused my FPS to drop drastically in large scale battles instead of increasing it as one would think.

As you said having the viewable amount of players locked to say 50 doesn’t help when there’s 100 or so on screen. All players within X radius should be always visible. Instead of limiting the amount of players you can see you should scale the range at which you can see all of them. The range should be smaller with large zergs in front of you and longer when you only have a handful of players.

If you really must cull the amount of players on screen i suggest you do not load player models at all. Instead you should load the information you need and a nameplate allowing you to target and attack them. Simply seeing a nameplate and being able to target the nameplate would prevent alot of the major issues.

While we’re on the subject can you guys put a cap on the amount of effects you can see on screen? It would probably help this issue your trying to fix. When there’s 50 aoe effects on screen you can’t see anything anyway. I’d much rather see my own attacks and say 20 other peoples than having a massive light show that completely hinders my view.