Showing Posts For LaCatNera.3276:

New stats combinations?

in Guild Wars 2 Discussion

Posted by: LaCatNera.3276

LaCatNera.3276

Yah I would love to see a rabit set with vitality instead of toughness. Condi major – presision/vit minor. Reeper would have a nice Synergie there with the runes that scale condi with vit.

Scepter rework is even more imperative now!

in Elementalist

Posted by: LaCatNera.3276

LaCatNera.3276

Yah. Scepter needs more love. Or at least dont make it air in this storm.

I use it as it is right now but skills like fire auto, dragon tooth and arc lightning have to get some improvement for it to shine.

Elementalist Scepter/dagger combo Improvement

in Profession Balance

Posted by: LaCatNera.3276

LaCatNera.3276

Good suggestions here.
The options we have as ele are a not really versatile. The devs wanted to get a “Balanced class” with the ele which could provide a little bit of all with attunements, the problem is that if we wanted to play a focused part like doing damage or healing effectively we get really big diminishing return. Classes like the warrior or Mesmer can stick with a really defensive build and still be better at almost everything that a ele.
My feeling is that the class is not playing a “Role” in this game were it cant be replaced other that for our ice bow.

I agree that our air damage or at least or auto attack is needing improvements, the skill could become a chain reaction an make contact with lets say 3 close enemy’s giving it aoe and making it like the auto on staff.

Elementalist Scepter/dagger combo Improvement

in Profession Balance

Posted by: LaCatNera.3276

LaCatNera.3276

Hello All

I have been playing elementalist almost since release and have been triyng all possible builds and weapon sets at our disposal.
They have been making changes to the class, some were good and many bad ones but I want just talk about the scepter/dagger combo here.
The scepter works well with the dagger as an combo, the main problem here is ring of fire which makes us enter melee range just to cast it. This makes not much sense with a main hand ranged scepter.

The main goal I have is to change either dragon tooth to get a better targeting system or get us a way to make ring of fire ranged so we don´t have to get in melee range just to set the ring.

Change suggestion:

SCEPTER

- Dragon´s tooth –
Drooping the tooth faster makes it easier to hit our targets

-Shatterstone-
Make it a blast finisher to get another option to combo with scepter

-Arc lightning-
Increase a little bit the mediocre damage it does

DAGGER

-Ring of fire-
Give us a Trait in which we could choose to get ground targeting like the necromancer “Focused rituals”

-Ride the lightning-
Decrease the cooldown on the skill. It does not make us stronger to have a little bit more mobility

TRAIT:

Give us a trait that gets us fury in the water route.

Please leave your comments and suggestions here so we can discuss this topic more.

Thanks