(edited by Labby.5840)
MedKit as is requires too much babysitting to be of any use. To come close to the team healing output of the turret you have to do nothing but use the auto attack and trow bandages every 5s, which means you aren’t contributing at all in any other way.
Ways to improve it:
1 skill: Increase heal to ~2k in one channel with a 20s CD. For this skill to be useful we need to be able to get meaningful healing out of it while being able to use other skills.
2-5 skills: Remove ground targeting. Dropping bandages pre-patch was much faster and more convenient than having to target and walk over the drops.
Health Insurance trait: Instead of just increasing outgoing healing, this trait should change the medkit 2-5 skills to 240 radius AoE’s centered on the player, a more interesting and more powerful team support trait than the simple heal increase.
Cleansing Pulse, Heal Resonator, and Stimulant Supplier traits: Changed to proc on kit swap (as on heal skill runes do) instead of on the toolbelt heal.
Bandage Self (toolbelt heal): Cooldown currently isn’t reduced by the Mechanized Deployment trait in Tools as it should be.
(edited by Labby.5840)
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