Showing Posts For Lafoote.7602:
They cost 9800. My lvl 40 character has only 6400. I’m pretty sure I’m playing the game in a typical fashion, which makes these items completely useless by the time you can afford them. Something closer to 5k might be more appropriate. Then players can make use of the items at the level intended.
I’m also guessing 35k at lvl 60 may not be reasonable for people to have either. Perhaps that needs a tweak as well.
Is anyone disappointed that there is no way to make informed decisions when choosing runes? I’m using the Flock runes on my lvl 20 Guardian. I see the bird from time to time, but have no real idea what damage he’s doing. It would be nice to see what the Hyenas and Drakehounds are doing as well.
Total agreement. I don’t mind “difficult” but this is “meatgrinder”. My elementalist just doesn’t have sufficient control and/or healing to reasonably deal with many encounters. I would love to watch the developers run some of this content(and AC too while they’re at it).
My level 24 elementalist is great in the open world. I get CRUSHED almost anytime I enter a story area though. It’s always 5 enemies at a time, and I just don’t know how to deal with them. I use scepter/dagger which gives amazing utility, but even swapping to water for heals, dodging, I’m taking far too much dmg. I’m sure Armor of Earth will help, but I’m not big enough to get it yet. How exactly do you get through them without dying at least twice?