Showing Posts For Lane.4907:

Annoying Sound Bug

in Bugs: Game, Forum, Website

Posted by: Lane.4907

Lane.4907

It have only appear since one of the last update of the game ( 2 updates ago )

My problem is a bit different, but surely linked.. I use an Xifi Titanium HD:

- When large sounds environnement are involved ( WvW etc ), the sound just cut. No more sound.. ( no driver error etc ) … ( i believe as this card have a AMP protection ( AMP are removable and switchable ), the soundcard just cut all instead of get the sound described by other ).

Its needed to disable the soundcard and enable it ( windows sound config ) and then it is working ok.

(edited by Lane.4907)

Estate of decay...stuck.

in Bugs: Game, Forum, Website

Posted by: Lane.4907

Lane.4907

Same problem here … Look like its general. Hopefully this fix work perfectly thanks.

( have seen too 1 times after kill the first mobs outside, the dialog between the 2 chars was not starting before and so it was even impossible to enter the Presbyter ).

In addition the AI characters on your team are nicely bugged ( go in wall, dont enter next room, dont attack enemy etc ) .

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: Lane.4907

Lane.4907

Size reduced for dont kill bandwith..

Human Ele, Armor 70 exotic.

Attachments:

(edited by Lane.4907)

The problem of the elementalist:

in Elementalist

Posted by: Lane.4907

Lane.4907

Well, cast time have allways be long for ELE in GW1 ( remember meteor shower ), at least the big damage AOE. But Meteor shower well placed on a warrior teams immobilized was usefull ( and with the stuns was working great ).. in GW2, its seems just good for PVE. ( well im not enough experienced for say i will not change my mind laters ) ….

The big problem i see is defense skill ( damage reduction etc ) they are way too short and with too big CD. Ok for invulneraribility skill ( like Obsidian ) who was an elite on GW1, and was short duration but usefull…

Some old GW1 skills is missing ( specially the contact fire skills who was cast in 0.5 sec damaging Foes around you and at range ) ( coupled ofc with Assassin teleportation to target ) ..

About air skill, i cant find the same fun we had in GW1: interrupt ? Knock down ? stuns ? ..

Ofc, i can imagine like in GW1, at a moment the teamplay and the type of team you run is way more important of the single class attribute. ( spike the damage on target with 3 ele in the same second for get down anyone )..

Well most teams in GW1 was full teams ( Full ELE, Full Ranger spike team/ interrupt, full warrior ).. i have no doubt anyway Anet will work to balance that. Vut in GW1 with the sub profession it was a bit more easy balance directly ourself the build..

(edited by Lane.4907)