(edited by Lane.4907)
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Same problem here … Look like its general. Hopefully this fix work perfectly thanks.
( have seen too 1 times after kill the first mobs outside, the dialog between the 2 chars was not starting before and so it was even impossible to enter the Presbyter ).
In addition the AI characters on your team are nicely bugged ( go in wall, dont enter next room, dont attack enemy etc ) .
Size reduced for dont kill bandwith..
Human Ele, Armor 70 exotic.
(edited by Lane.4907)
Well, cast time have allways be long for ELE in GW1 ( remember meteor shower ), at least the big damage AOE. But Meteor shower well placed on a warrior teams immobilized was usefull ( and with the stuns was working great ).. in GW2, its seems just good for PVE. ( well im not enough experienced for say i will not change my mind laters ) ….
The big problem i see is defense skill ( damage reduction etc ) they are way too short and with too big CD. Ok for invulneraribility skill ( like Obsidian ) who was an elite on GW1, and was short duration but usefull…
Some old GW1 skills is missing ( specially the contact fire skills who was cast in 0.5 sec damaging Foes around you and at range ) ( coupled ofc with Assassin teleportation to target ) ..
About air skill, i cant find the same fun we had in GW1: interrupt ? Knock down ? stuns ? ..
Ofc, i can imagine like in GW1, at a moment the teamplay and the type of team you run is way more important of the single class attribute. ( spike the damage on target with 3 ele in the same second for get down anyone )..
Well most teams in GW1 was full teams ( Full ELE, Full Ranger spike team/ interrupt, full warrior ).. i have no doubt anyway Anet will work to balance that. Vut in GW1 with the sub profession it was a bit more easy balance directly ourself the build..
(edited by Lane.4907)