Showing Posts For Larus.1246:

[EU] LF good server for roaming

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Posted by: Larus.1246

Larus.1246

Aurora Glade. Active and friendly community, and u can fight plenty of fights here.

TRY to revive Silver and Bronze (balance)

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Posted by: Larus.1246

Larus.1246

TBH, there is a lot of fun in silver. (AG says hi to GH, and awaits our next match up!)
Bronze is more or less dead. but even there you can have fight as a roamer\guild raid. they will be less often thou, but still.
And, imo what you propose never gonna happen for 2 reasons:
1. Devs have no incentive to give gems. They make there money of it.
2. This will not help, actually. Ppl will transfer back pretty soon.
I think the only viable way is to rework every server while making a total number up to 6\9 and having a tournament system, with point per win, where every server face every server.
This will make transfer pointless, because you will face everyone in a 6 week time.
This will, however raise the que on every map, so they will have to raise the cap or make more maps. And the community’s are gonna be a problem.

Stability changes - general

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Posted by: Larus.1246

Larus.1246

I have a feeling that the true benefit of these stability changes won’t be felt until the new borderlands map, with its greater quantity of narrow passages and more maze-like terrain, is released, along with the new shield generator siege weapon.

Right now all the maps have fairly open terrain, which would normally make professions using melee weapons sitting ducks, as there’s so much open space between them and professions using ranged weapons and not a lot of environment to use as cover. However, until now stability has allowed melee professions to readily overcome this disadvantage by letting them ignore most CC and use gap-closers to easily catch up to ranged professions, even in the open field. The changes to stability move the game a bit toward the more realistic expectation, which is that in an open terrain scenario ranged weapons will have an advantage. This is how it is in games like FPSs too; out in the open, SMGs have an advantage over shotguns (or if you play TF2: out in the open, heavies have an advantage over pyros).

But the new borderlands map seems like it will have a greater amount of close-quarters spaces. I think it’s in these spaces that melee weapons will really shine, just like how in FPSs shotguns tend to do well over SMGs in close-quarters spaces. And the shield generator, with its stability bubble and force walls, seems like the perfect tool to use to help a melee ball both close the gap on another force as well as pack that other force into a convenient corner.

In the meantime, I don’t think this rules out a melee ball in open-field fights, but I think there’s going to have to be some new tactics to make it viable (probably a lot more veils) and you may have some warriors and guardians opting for a ranged secondary weapon.

Regardless of how hard anet is pushing for it, I will never use open field siege for a fight.

I will Kurokitten you if u do so.

sighs
With this changed i have to grow numbers. Before, raiding with 15-18 in silver was possible. Now i have to have 23-25 to fight more or less equal.
Sad change indeed.

One aspect of the discussion is that WvW raid guilds are not able to zergbust as before. I assume that these guilds are highly organised with TS, set group composition and synergising builds.

Last time I zerged it up, the public zone blob had 78 people on TS, it was commanded by a guy who had played GvG, had thousands of hours expereince, about 40 of those in the zerg were in GvG/WvW guilds, another 20 had previously been in WvW guilds or were simply players who had a lot of expereince, the vast majority of players were running “correct” builds and most were in decent group composition.

The result of which is no guild could zergbust the blob, including by far the best guild EU, the blob often beat two guilds at once, and it took 3 guilds “handholding” to beat the blob, this was before the stability change.

Long, long ago when people had not caught on how to play, then guilds like RG did zergbust, if people are “zergbusting” today then they are either fighting terrible servers or people are simply deluding themselves that it is down to “leet” skills when they meet the odd terible zerg.

WvW does not have a high skill cap, it also has a very low skill floor and simply by people playing the “correct” builds, being in “correct” groups, being on TS, having a decent commander/driver and not having many uplevels, makes far, far more difference than “skill”.

But then nothing changed. It was nearly impossible (depending on severs for sure) to zergbust before the recent patch and it is now nearly impossible.

No its impossible to even properly push, unless u r super sneaky. You’ll get CC’ed and ranged in a few seconds.