Showing Posts For Lauder.1467:

Personal Story: Forging the Pact bug (blocking progress)

in Bugs: Game, Forum, Website

Posted by: Lauder.1467

Lauder.1467

Still bugged for me. Although I don’t find the quest too difficult (havn’t had to spend repairs on it yet for my multiple attempts), It’s incredibly frustrating getting to the end only to have the researchers REFUSE TO FOLLOW YOU OUT AFTER YOU’VE SPENT 5 MINUTES CLEARING THE CAVE.

Seriously. The PvE is starting to really annoy me in this game..

You aware?

Personal Story: Forging the Pact bug (blocking progress)

in Bugs: Game, Forum, Website

Posted by: Lauder.1467

Lauder.1467

Ergh, doesn’t work for me. It’s such a long quest and to get to that part only to have it bug out is beyond frustrating. The PvE in this game is seriously just potato.

You aware?

Personal Story: Forging the Pact bug (blocking progress)

in Bugs: Game, Forum, Website

Posted by: Lauder.1467

Lauder.1467

Server: Maguuma
Story quest: Forging the Pact
Bug: When i’m trying to lead the researchers out of the cave… they STILL won’t follow!

You aware?

My spvp traits always reset when entering the mists [Merged]

in Bugs: Game, Forum, Website

Posted by: Lauder.1467

Lauder.1467

A lot of the times when I check my traits after a game, or midgame I found that they have been ‘unset’. Aka my Trait “Keen Edge – Use sharpening stone on 75% health” is often just turned off – aka no trait selected for that allocated slot.

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Issues with getting in dungeon instances

in Bugs: Game, Forum, Website

Posted by: Lauder.1467

Lauder.1467

Server: Maguuma
Dungeon: Sorrow’s Embrace STORY
Issue: Got a full 5 member party, entered the dungeon, all of us were put into seperate instances. According to map chat, this is happenign to many other players too.

You aware?

Bloodtide coast full of bugs

in Bugs: Game, Forum, Website

Posted by: Lauder.1467

Lauder.1467

Bugged dynamic event regarding ‘freeing the hostages from pirates’

Bugged skill point regarding Defeating the river drake. It doesn’t become hostile…

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Raid on the capricorn, just get rid of the map.

in PvP

Posted by: Lauder.1467

Lauder.1467

Okay yeah, I retract my previous statements. The sharks are actually really annoying if you’re not a tank class.

The water is fun in terms of combat, but the sharks have to go to, it makes it really imbalanced when one team can control the Ruins really easily because the opposing team needs to send a fair few people to take it over due to sharks… leaving dock/beach open

You aware?

Raid on the capricorn, just get rid of the map.

in PvP

Posted by: Lauder.1467

Lauder.1467

I used to think the same way.

Then I learned how to effectively do combat and evade underwater.

I actually like this map now, it’s still tied with my least favourite map with Kyhlo (bloody catapults…), but I do have fun on it.

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Ninja'ing forest creature kills on Forest of Niflhel map

in PvP

Posted by: Lauder.1467

Lauder.1467

The current system on the Forest of Niflhel map regarding Svanir and the Chieftain means it is possible to deal only a small amount of damage to the creatures, however if you make the killing blow, the kill will be counted towards your team.

Many times have I painstakingly solo’d the Creatures to tiny amounts of health only to have a ranger, thief, or other class quickly stun me and then snake/ninja the kill.

This current system is not balanced

In order to balance this system to prevent sneaky ninja kills, the team that does the most damage to the creature should be awarded the kill. This should reset if the creature’s health completely regenerates.

You aware?