Another question for John:
What do you see as the main challenges/risks faced by MMO economies, and how well do you think GW2’s economy has fared against these?
The standard challenge is always hyper-inflation. I would argue that GW2 has tackled this challenge very, very successfully.
Second, a major risk is cartels controlling your economy(ies) and I would argue that we’ve done an excellent job there as well.
If i am interpreting cartel control correctly, is this an undesirable outcome, and would anet respond negatively to, for example, a guild designed for market manipulation.