Showing Posts For LemonTwist.7983:
Now that the Halloween event is over, and we’re left without the lion statue, I’m sure we’d all like to see the statue make a return. However, instead of just patching it in and poof there’s the statue back, I’d like to see it come back over the course of a few weeks to a month. Maybe have workers walking around near it, and some stopping to hammer awhile, make it look like the statue is being rebuilt over time, you could even have some events to go with it, to bring in resources for the workers, which could help keep the price of low end materials up a bit, much like the mystic chest we had shortly after release. Or even just skip the events idea and let the workers fix it over the set amount of time, showing different stages of completion as we go along.
This idea I could really get behind
I completely agree with up scaling drops/chests in lower lvl areas hands down as an 80 running around Queensdale with a friends new alt or something I want to be rewarded with items I could really use or scrap from mats.
The waypoint issue I wouldn’t go as far as free, but scale it to have a set cost based on distance from said waypoint and the lvl range of that area or even make it like the cities as long as you’re in the area its free, but to port there thats when you’ll pay.
Epic skins for Engineer kits and/or turrets: it doesn’t matter how sick my pistols look when I’m all most always running around with my grenades and flamethrower I’d just like a way to look a tad awesome when using said skills.
Also since launch its been irking me… where oh where are the 2h axes?
You are missing the point.
Game design should be focused on balance in the first place.
Failure of an easy event leads to an extremely hard event never makes sense.
It is like if you fail to kill an easy first boss in a dungeon, you are given an option to kill another boss which is much more difficult in all aspects. That’s dumb.
Why must it be a champion? Why not a veteran?
Looks like it is based on some individual thoughts like ’I want a champion here. So be it!".
It reminds me of Demon’s/Dark Souls… you fail it gets harder which I’m game.