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Posted by: Leo.2850

Leo.2850

IGN: Leon Artifice
Main Profession: Necromancer / Mesmer
Alternate Professions: Engineer / Warrior
Account name: Leo.2850
Practice Availability: typically between 19:30 and 23:30 GMT on weekdays, more availability on weekends
Current PvP rank: 39
Level of Desire: Active Tournament Play
NA or EU: EU

Why bring a thief to dungeons

in Fractals, Dungeons & Raids

Posted by: Leo.2850

Leo.2850

Granted, a thief may not be particularly useful in explorable mode dungeons or low level fractals (these are typically not the toughest of encounters anyway, so group compilation shouldn’t be a major concern). However, having a thief becomes very useful in high level fractals due to the following:

- Scorpion wire. This enables the thief to perform single target pulls on a regular basis and is particularly useful in the Ascalon, Dredge and Cliffside fractals (+60). AOE is typically the preferred option, however, when you breach the 60s mark the monsters hit VERY hard and it is advantageous to be able to extract veteran mobs (say in a group of dredge) before pulling the remaining group of normals for AOE attacks.

- Smoke screen. We typically chain this: Wall of reflection > Smoke screen > Feedback > repeat.

- Stealth for a variety of incremental benefits at higher level. E.g. mass stealth for door bombing, console stealth, stealth res.

- Various evade skills for dodging agony and other big hitting attacks (a good thief will typically avoid all agony attacks in the lava or dredge fractal using shortbow evade skill + dodges).

If ANET release more dungeons where careful single target mob pulls is useful, a thief will become a very valuable addition to the group.