Showing Posts For Letch.9263:
I agree with you Indelible. For A-net to label this game as “revolutionary” is rather exaggerated: it’s the same-old that we’ve been seeing since WoW redefined MMORPGs.
“Continuing on” and “getting great” are different things, my friend. Your post could’ve been summed up in two clauses: “GAMES GET GREAT, PLAYERS GET MENIAL” because that’s about as factual as you’ve been. On a side note, I believe the capitals represent your wordiness, so you can trademark that one.
MMORPGs are in the gutter at the moment. Financially, they are at peaking – commendations to Blizzard for popularizing the scene and tending to the casual gamer as a means of monetary prosperity. Blizzard may also be credited with the downfall of the gaming community. The people that Bastion is referring to are the ones that thrive on the anonymity of web communities – or as we all know them, trolls. They are the majority, so essentially these players define the MMORPG. Think of it as marketing, because without funding there would be no game to begin with. Though necessary for any long-term success, these people do not respect the communal aspect of MMORPGs and that is wherein the problem lies.
The casual gamer is shallow and looks at an MMO as time spent, while the hardcore gamer views it as time invested. Consider the interactive aspects just as much as the playable content and you appeal to both crowds.
You can sugar-coat playability all you like with MASS_SCALE_PVP_ZERG_01 and DYNAMIC ZERG EVENT_87, but in actuality, it’s an empty amusement park. Once experienced, the sensations of adventure and discovery are gone. What is left besides moving onto another playground?
In GW2 and MMOs of today, the playable content is there: exploration, leveling, encounters, character development, tradeskills, etc. – and yet, none of it is geared towards player interaction. This is why one game has people condemning and praising the same subject. As running around the playground by yourself gets boring quickly, so does the MMORPG lacking in social interplay.
The solution is to incorporate just as much player interactive content as there is playable content, then both parties will be satisfied. How you would go about doing that is beyond my scope as I’m not a game developer, but the problem is certainly there.
(edited by Letch.9263)
1. Get level 80
2. Get full exo
3. ????
4. QuitGood riddance.
Rofl, yeah… Welcome to:
1. “Exploring” to level 80.
2. Getting to the gear cap.
3. Staying at said gear cap, while designing your wardrobe with transmutations/dyes ????
4. Quitting.
Believe me. I love looking cool as much as anyone else, but is that all this game has to offer? It’s been too early to come to any concrete conclusions.
I’ll be looking around for future developments, but I certainly won’t be playing in the meantime.