Showing Posts For Leviticus Lo.6178:
If it’s anything related to GW1, I could see a couple possible links?
- Something like a Warrior/Assassin with extra utility, and an ability/elite akin to GW1’s Shadow Form – Cannot be targeted by enemy spells, and gain extra damage reduction per Assassin Enchantment.
So, change it to damage reduction when boons are applied, and you get some sort of.. Ninja Warrior?
- A Wammo (Warrior/Monk), probably with mid-range abilities, with an ability/elite similar to GW1’s Spell Breaker – Target ally cannot be targeted by enemy spells
So, maybe change it to a “blur” type ability or some sort of area/wall, and you get.. an Assassin Guardian?
Of course, the name may only be a coincidence and only loosely based around the GW1 verson of the skill. Kind of like how the GW1 version of Mending is a Monk skill that provides continuous Health regeneration, but the GW2 version is a Warrior heal that removes conditions.
In any case, I’m probably really wrong in a lot of ways, and mostly just basing my guesses on the GW1 skill Spell Breaker.
(edited by Leviticus Lo.6178)
I can confirm my Sylvari’s arms twist as well, and many of the emotes are affected.
Affected Emotes
- /beckon (both arms)
- /bow (both arms)
- /cheer (both arms)
- /cry (both arms, primarily the right arm)
- /dance (both arms all throughout the dance)
- /laugh (both arms)
- /point (both arms)
- /ponder (both arms, primarily the right arm)
- /sleep (both arms, primarily the right arm)
- /yes (both arms)
Unaffected Emotes (or just not noticeably affected)
- /cower
- /crossarms
- /facepalm, /upset
- /kneel
- /no
- /sad
- /salute
- /shrug
- /sit (I think)
- /surprised
- /talk
- /thank, /thanks, /ty, /thx
- /threaten, /menace (can’t tell if the left arm is slightly twisting at the beginning or if that’s normal)
- /wave
Below shows /yes, /cry, /sleep, and /point.
In case you’re wondering, I had my pants removed to see if the legs may have been affected as well.
They were not. Only the arms twist into oldschool Runescape sausages.
Alright, here’s how to reach the Hall of Monuments.
First, you’ll need to have:
- One of the three campaigns – Prophecies, Factions, or Nightfall
- The expansion – Eye of the North
- Any character of at least Level 10
Once you have each of those, follow these directions:
- Go to Lion’s Arch, Kaineng Center, or Kamadan, find Len Caldoron, Minister of Maintenance Raiugyon, or Bendah, respectively, and grab the available quest.
- Follow the quest marker, and enter the crevasse, chasm, or fissure, respectively.
- Fight the Undead, Am Fah, or Corsairs, respectively, then go north, then west, and continue down this path until you find the group of dwarves.
- Watch the cinematic, then follow the dwarves to the exit.
- You will now be inside a new outpost, Boreal Station.
- Exit the outpost, and listen to the NPCs outside.
- Head north across the mountains, continuing until you find a tower sitting in the middle of a lake.
- Go to the tower, and listen to the NPCs standing in front of the entrance.
- Head inside, and head toward the end opposite the way you entered to find an exit.
- Go through that exit, and speak with the NPCs there.
You’re now inside the Hall of Monuments.
Assuming you already have gained access to any of the three previously mentioned cities and a character of at least Level 10, this should take around… 15-80 minutes, depending on your level of skill.
Now, as for a quick and easy way to gain points that doesn’t include completing any of the campaigns, I really couldn’t tell you. However, it’s quite plausible you’re already eligible for a few of them, at least. For more information and help on acquiring points, try checking here for a list of accomplishments that will get you points and how many points each is worth, here for some possible ideas on what you may want to do, and here for the Hall of Monuments Calculator where you can input a Guild Wars 1 character’s name and see how many points your account has accumulated.
Good luck to you, and may you acquire that which you desire.
There is actually an bug about the mailbox limit. (And Anet is uncapable to comprehend the existence of this bug.)
In the UI, only “mails with content”, e.g. no mails with green stars will be counted. However internally, ALL mails count towards the limit, including those with a green star. You won’t be able to receive any “regular” mails from other players or the gemshop, as long as the TOTAL NUMBER of mails isn’t less than 10 messages.
So what is the bug? Messages with green starts don’t count towards the limit in the UI, but they do count towards the limits when receiving mails. Green mails also ignore the limit.
So if you happen to have ONLY 10 green mails in your inbox, the UI will show that you have “0/10” mails in your inbox, yet you won’t be able to receive any “non-green-star” messages.
Wait, seriously? So, NPC/Event/Non-player mail with the Green Starburst icon counts toward the mail cap? Dunno whether it’s intended to count toward the limit or not, but at least it makes sense as to why my mailbox is perpetually stuck at 7/10.
Well, I guess I’ll have to delete my Event mail then. I like saving that kind of stuff, though. :c
I recognize a few pieces of the “set” this NPC is wearing.
The Chest is from the Student armor set.
The Pants and Gloves both come from the Embroidered armor set.
As for the Mask and Shoulders, I couldn’t tell you. It’s possible they’re just for NPCs, though.
I don’t have any experience with Engineers (unless you count Level 5 as having experience), so I’ll ignore them for now.
My main character is a Mesmer, so I’ll try and explain what I’ve come to learn about them. That said, my detailing may be a bit more… theatrical than necessary.
——
Mesmers are the illusionists of the game. They’re the ones that like to create a show. They use misdirection and punishment to keep you at bay, all while barely even touching you themselves.
You have access to Illusions; your Clones and Phantasms.
- Clones are the illusions that look just like you. Their attacks deal no (or very meager amounts of) damage, but they often have some sort of extra effect. Staff clones, for example, use Winds of Chaos, an attack that bounces a couple times between foes and allies applying conditions and boons, respectively. While they lack any real damage with their attacks, they’re the sturdier and usually more readily available of the two types of illusions.
- Phantasms are the illusions that look like a purple-ish ghostly version of you. Their attacks, like Clones, have extra (and normally more powerful) effects, but they can also actually deal damage as well. The Focus phantasm, Phantasmal Warden, sits at the target, and whirls his weapon around in the air for a few seconds that not only damages the target, but also reflects projectiles and even acts as a Whirl Combo Finisher (combining well with your multitude of Ethereal Combo Fields to shoot Confounding Bolts [inflicts Confusion to foes hit] or Focus #4 – Temporal Curtain, a Light Combo Field, to shoot Cleansing Bolts [removes conditions to allies hit]). While Phantasms attack with greater potency, they’re not very durable, so they’re generally only around to deal one attack before being shattered or destroyed.
Your Illusions are used to support yourself and hinder foes, help take/keep the focus away from yourself, and fueling Shatters that can apply effects or purely deal damage and increase strength the more Illusions Shattered.
Mesmers have ways to evade or nullify hits via leaps, blocks, reflects, and teleports and a myriad of ways to punish their foes for even trying. Chaos Storm creates an area that, while standing inside, grants boons to allies and conditions to foes for being hit. Even their primary condition, Confusion, follows that same principle.
Mesmers excel against small groups. They do well in prolonged fights, gaining the advantage the longer the battle lasts. The strength of a Mesmer is their use of misdirection and punishment.
——
Unfortunately, that’s also their biggest weakness. Smoke and mirrors work at certain angles, confusing and bewildering those that see from that side. Get a ton of eyes looking at you from all directions, and the illusion can easily fall apart. Of course, seeing it without the set up can render the illusion useless as well.
Rather, a Mesmer can generally handle a few foes at a time (the illusion works from specific angles), but a large mob of enemies can easily overwhelm them (the illusion breaks from everywhere else). Just the same, they can handle taking damage over the course of a prolonged fight (the illusion is being built up), but a sudden burst is not easily survived (the illusion was never set up).
The same can be said about PvP and WvWvW. Against one or even two people, you can pretty much handle yourself just fine. Any more come after you, and you better hightail it out of there quickly. With that, you’re great if you can keep the battle going, but you’re pretty much dead if someone tries to burst you down.
tl;dr
Mesmers fight using misdirection and punishment, favoring prolonged battles against small groups, but can be easily overwhelmed when focused or burst. I like using metaphors to explain things. I’m unable to give a plain and simple explanation.
Make both! :D
Mesmers have a fair amount of ways to move around and avoid hits in battle. They can hop around, create illusions (clones and phantasms), interrupt foes, apply boons and conditions, and just all around screw with the opponent. I’d say they’re probably the masters of control.
To me, it sounds like you may like using the Greatsword. One skill creates a Phantasm that cripples foes, while another is a knockback to keep foes away that get too close. Plus, its main attack deals more damage the farther your foe is from you.
Thieves, I know less about, but what I have played has told me they’re in a somewhat similar boat as Mesmers. I find they’re both fairly evasively-based professions. However, Mesmer evasion seems more defensively based while Thief’s seem more offensively based… if that makes sense. Against another player, a Mesmer would have the advantage the longer the battle, while a Thief is probably better off finishing it quickly.
As for a weapon for the Thief, I’m not sure, but Shortbow might not be a bad choice. It’s ranged, has 2 AoE skills (or 3 as the main attack shoots an arrow that bounces between enemies a couple times), a backleap that cripples, and a teleport that blinds foes where you land.
These classes seem to be based more on avoiding attacks with their skills than most, so remember to keep moving. Neither class seems particularly adept against a ton of foes, but excel 1v1.
The mesmer has been a difficult class for me. The illusions and clones aren’t all that strong, aoe is limited, and damage on single targets is mediocre. But some people excel with the mesmer, so give it a try if you think you are interested in it.
Well, a Mesmer’s Illusions (Clones and Phantasms) aren’t really meant to be dealing tons of damage as they’re really more utility than anything. Illusions are ammo for Shatters, they can apply different effects (conditions, boons, etc..) with attacks as well as (when traited) on death, and used for taking/keeping aggro away from oneself.
- Clones do minor to no damage, but are bulkier and tend to be more readily available than Phantasms.
- Phantasms are the ones that can actually do damage, but often only live for one full attack combo (due to dying or being shattered) as they’re a bit squishier than Clones.
Mesmers are more about indirectly destroying the opponent (Illusions, Conditions, Shatters) with plenty of ways to dance around and avoid their attacks (Blink, Illusions, Stuns, Stealth, Distortion) as an onslaught of Illusions continue to shatter the opponent’s mind and body.
Plus, they use a Greatsword as a ranged weapon that shoots lasers. Because that only makes complete sense (by which I mean none at all, and therefore fitting with Mesmer’s whole illusionary theme [and it’s probably their strongest damage-based weapon {though I’m really more of a Staff fan}]).
Their AoE is fairly minor, but they actually excel in single target combat, to the point that a person can become perfectly capable of soloing Champion-level foes.
Can’t say they’re one of the simpler professions, but they’re quite efficient once a person gets the hang of playing one.
Here’s a list of tonics for you. :3
http://wiki.guildwars2.com/wiki/Tonic
By the way, solely for terminology’s sake, Tonics transform you, while Potions generally (with a few exceptions) give you some type of buff.
http://wiki.guildwars2.com/wiki/Potion
Now, some tonic transformations will give you a skill set, but I’m fairly certain most, if not all, will prevent any actual combat with foes. Rather, you won’t be able to attack them, but they’ll still be able to attack you.
(edited by Leviticus Lo.6178)
Hallo. I consider myself a fairly non-serious player. I generally go from map to map exploring everything and completing Jump Puzzles, and sometimes actually do my Storyline. I like to take my time playing games, which usually aggravates everybody else. I have a serious hoarding problem, and never have enough space to keep my shinies. ;-;
Name: [Removed because reasons]
Main Character: Aphrone, Level 37 Sylvari Mesmer
Current Server: Borlis Pass
Interested Activities: Finding awesome peoples, PvE, JUMP PUZZLES (and Portals), sometimes WvWvW, interested but not quite yet ready to try PvP, maybe eventually some dungeons when I’m actually leveled enough to be able to do them :P
Active: Randomly, but usually during US nighttime hours
Additional Comments: I tend to be a bit quiet, and sometimes I’ll focus on what I’m doing so much, I forget there’s a chat. Also, I lied about removing my name. It can’t have been removed if it was never there!!
Are you willing to participate in Operation: UNION’S project, Y/N?: Sure. I might represent with a different character of mine at first to test the waters.
Uh… Not sure what else to say, so… there ya go. xD
Well, it’s not exactly an in-game shot of it, but this shows the rifle model itself.
I think it’s something to do with them having transparency in-game, but those rainbow circles would actually be more like a blue glass.
http://www.guildhead.com/item/29882/warden-rifle#model-viewer
Also, I’m not sure if there’s been a rifle posted yet, but try checking with this thread. It’s got a lot of the T3 Warden weapons, so you might have better luck asking there. Looking at the other weapons might also help fill in the blanks on how the rainbow circles from the other link would actually look.
https://forum-en.gw2archive.eu/forum/races/sylvari/Culture-weapon-T3
I’d post screenshots, but I don’t own any cultural gear at all. So, hopefully this’ll suffice. :3
Don’t do 100% map completion if you are a Mesmer. Just saying.
I am not smart. I don’t get the joke.
When you get 100% map completion, you get a little golden star next to your name to display this great achievement to all the world.
Now, as you know, one of the biggest aspects of a Mesmer is making clones. You also likely know that clones rarely, if ever, live much more than a minute in time.
Because of this, a Mesmer’s clones haven’t had the time and experience to traverse the land, discovering every nook and cranny like the Mesmer has. As such, they just aren’t qualified to be allowed to display this golden star next to their names.
So, while a Mesmer is hiding with a group of clones, enemies can easily tell who’s the accomplished world traveler as the only one with a golden star next to their name is the actual Mesmer.
Meaning, a Mesmer with 100% map completion is easy to find because none of their clones get that golden star display.
Right-clicking their names only brings up “Report”?
Try relogging into the game. Maybe a couple more times if it doesn’t fix it.
Try checking support and see if anyone else has had this issue, and if nothing comes up that could help, maybe send a ticket.
Unfortunately, that’s about all I know to suggest. Hopefully someone else has more info.
Have you ever, ever seen a first-person platformer that worked?
Portal.
Anyway, back to the topic. Unfortunately, there is no first-person view. Perhaps they’ll eventually implement it, but for now, learn to love your character’s backside. :P
Here’s something people might wanna know about.
Let’s say you have a friend/relative/person that you want to play with, but they’re in a different World than you, and neither of you can/want to transfer.
Join a party with them, be in the same area, right-click their name/picture in the Party thing, and click Join. Ta-da! You’re now playing in the same world with the person! :D
You can even change areas and still be in the same World as your group.
In fact, it might not even matter what area you’re in, so clicking Join might just swap you over to the other person’s world right then and there. However, I’ve yet to actually test this, so it might be necessary to be in the same area.
This is how I was able to play with my brother and some friends. I’m on Borlis Pass, but he’s on Jade Quarry (he also wants me to transfer over, but I’m stubborn and I wanna stay on my World :c). I can’t just automatically play on Jade Quarry, but we can play together if we make a Party and one of us Joins the other.
It’s what we did so we could go into Ascent to Madness and attempt the Clock Tower in the same instance. I didn’t have to keep Joining each time we moved to a different area, either. Just not sure if you have to be in the same area on the initial Join to the other person’s World or not.
(edited by Leviticus Lo.6178)
