Showing Posts For LexiHamster.1609:
My laptop has a tendency to overheat, but I’ve found it helps if I take a break after every two or three matches. That seems to lower the chances of getting interrupted from a game. If there’s any kind of pattern to your ISP disconnects, you can try to find a way to maximize play time, or something.
Before the update, it had felt kind of pointless getting new PVP items because you can only use them in PvP and it’s impossible to know if your opponents have team colors turned on, anyway. But since the items are now usable in PvE, they feel a bit more universal, and more valuable, and the only thing I ever bought with glory was Level-up books, and I’ve been getting a good deal of those along with skill scrolls.
The Mega-Server system seems to compliment the Mists pretty well, too. Even at a weird hour in the early morning there were a decent number of people shambling about in the Mists, so it didn’t feel as lonely as it usually does.
I’m also really appreciating the quarter-second reduction on the A.E.D. skill as an engineer.
We get a lot of people kittening on the message boards so I thought it was important to let the devs know their work is indeed appreciated by some people. Two thumbs up.
Hmm…Having the Tengu at the Chinese launch would make sence. That way they’d be able to play with the new race right from the beginning. ‘Course, then it wouldn’t be a new race for them, when they could hold hold off on that and bring it out a s a globally new feature later on.
A “Features update” isn’t a flashy deal, but to me it shows the team cares a good deal about the game itself. I imagine it’s like when I finally get around to cleaning my apartment; it takes all day and it makes me cranky but I feel good afterwards — renewed.
As for hyping it, you have to understand that somebody, or a few somebodies, are getting paid to write these blog updates. It’s their job to facilitate information from the behind the scenes people to the players, and it’s their job to make everything look exciting. The game needs to make money for the company so that it can continue going on making games and it’s not going to generate revenue with flaccid and dis-interested updates.
Everyone is still free to be disappointed — or not — but I think losing the context that marketing is marketing will only lead to un-needed disappointment.
Sorry about the image size; my laptop is a 2010 Sony VAIO and I have to run the screen on a tiny size in order not to overheat the old beloved.
It was indeed quite a bit of fun exploring the area. I was torn, in that I wasn’t able to help my team-mates for most of the match, but they ended up pulling a pretty solid victory without me.
It kind of makes me want to see an all abstract-themed battle arena.
So, I had an epic re-spawn glitch, and discovered SeaAnvil, the ocean beneath SkyHammer. I’m not sure what happened, but whatever it was, it happened during the respawning process.
There were curvatures of rock that looked solid enough to stand on but I couldn’t jump out of the water high enough to get on any of them. Down in SeaAnvil there were also Wurm monsters but I couldn’t seem to hit them, even when I dived underwater and my action toolbar changed to underwater combat. Shame; I was hoping that one of them would kill me so I could respawn and help my team out.
I fully expect a plaque announcing SeaAnvil’s discovery by JinJean the Asura engineer in the next update. : P
Image 1: In the ocean, kind of close to point A.
Image 2: At certain camera angles the landscape would vanish and I’d be in a sort of white purgatory.
Image 3: Attempted underwater combat against a Wurm. Even when I was close by the attacks wouldn’t hit it.
Image 4: Glancing up at Point A.
Image 5 – 9: The fantastic geography of Sea-Anvil. SkyHammer is truly floating!
Image 10: This picture was underneath the main arena, closer to Point B.