I’m having difficulty understanding the point of the leveling changes too.
Trait changes, traits being pushed back, and now weapon skills not unlocking with use and personal story coming in chunks..
It feels like they’re going from a smooth continuity during leveling to a disconcertingly staccato progression. To add ‘excitement’ to the levels where you don’t get skills or trait points now, you suddenly are going to start getting little enchantments and gems and stuff? Is that right?
I can’t recall anybody talking about leveling being so horrid as to deserve this kind of revamp. What metrics does Anet have to tell them they need to do this, and how do they think it’s going to help the new player progression to replace one apparently ‘confusing’ system with another?
(edited by Lheimroo.2947)