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[HOLY] Exalted Dream, TC WvW , SEA Timezone

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Posted by: LiSensei.4016

LiSensei.4016

This is a true testimony.

I’ve been in too many active named guilds before this. But as time goes on, they died one by one because either the main commander got bored or core members stop showing up because the game got boring. I am one of them. It’s hard to find someone worthy to follow because I’ve experienced the WvW at its prime. Currently, I have decided to follow the commander in OP because of the following reasons:

A. He is on everyday, a no-life, no offence.
B. He is TC Mumble admin.
C. He talks a lot.
D. He is ok at commanding.

If you are reading this, just join, at least show support. Hope to see you in game.

Ideas on how to fix WvW

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Posted by: LiSensei.4016

LiSensei.4016

1. /supplyinfo — displays the supply carried by players near you.
You don’t need to be in a squad to know the supply carried.
2. VOIP eliminates need for most chat.
3. Target commander, anyone can do this. You don’t need to have the tag up any more.
4. We sometimes run tagless, so spies don’t know where we are. If you don’t know where everyone else is, ask in map chat or VOIP
5. There are tools inside and outside the game that have gone way beyond the limited Join Squad mechanic.

/squadinfo will show the names of players in the squad and the amount of supply they are carrying. This command only takes squad members into account. Squad members don’t have to stack on the commander tag for the commander to check supplyinfo.

Good luck getting pugs to get on VOIP and into the same channel you are in. Most pugs are lazy and hopeless. Players on BG, JQ and SOR are used to using TS, this is not happening on other servers.

I GVG a lot with my guild and we are good at running tagless in WvW. We also hate spies, trolls, under levels and rallybot baddies that ruin good fights. Just like you said, players managed to get around all the problems. Having more in-game features that benefit gameplay will still be a bonus!

Ideas on how to fix WvW

in WvW

Posted by: LiSensei.4016

LiSensei.4016

Players who are not in a Commander’s Squad receives a penalty on the amount of WEXP they receive.

And why you should force ppl to join a squad ?

  1. For supply count.
  2. Taking advantage of squad chat which helps when a commander tries to coordinate with players who don’t use teamspeak.
  3. Stop squad members from following the wrong commander tag.
  4. Encourage more commanders to turn their tags on.
  5. Force players to follow a commander rather than running off doing their own things.
  6. Join Squad has been there since the beginning, commanders find it hard to get people to join their squad.

(edited by LiSensei.4016)

Ideas on how to fix WvW

in WvW

Posted by: LiSensei.4016

LiSensei.4016

I have some constructive feedbacks and suggestions for Anet that I would like to throw it out there for everyone to discuss. If you think some of the ideas are worth spreading, please leave a comment.


It all started with the patch that limits maximum targets from AOE improved server stability and encourage players to play together. Raid groups no longer get wiped in an instant by another raid group. Anet made a right decision. WvW was enjoyable until paid-transfer kicked in. Anet had every right to make money from this because they made a great game. However, paid-transfer inevitably cause tier-1 servers to form up and “Blobs” to occur.

From speculation, there are more WvW focused players/guilds gathered on BG, JQ and SOR than rest of the servers combined. Most importantly, the communities (councils) on those tier-1 servers effectively invited Oceanic and European guilds to join them to improve their WvW coverage. They had every right to win. However, less organized servers tend to suffer when they had to face any one of those three servers in match up.

Currently, the lack of organization and cooperation between guilds caused players to “Blob” up. All you need is one commander to lead a blob. This is very hard to counter. To wipe a “Map Zerg”, an organized group needs at least 25 experienced players which is hard to gather. The other counter will be playing “Gorilla Tactic”, Guilds in groups of 10 or 20 attack on multiple capture points and perhaps on different servers at the same time, they can outplay the blob and force them to spread as well. This requires a whole lot more commanders on the map to lead and players to participate. European servers got this happening and got a positive cycle going. The US servers couldn’t pull it off due to lack of availability, morale and lack of organized WvW guilds. “Blobing” is obviously the winner especially during Off-Peak hours and weekdays since only one commander is required for each “Map Zerg” and they have enough resources to take down keeps without fail.

Players participate in “Blobing” are rewarded with WEXP significantly higher than having smaller groups doing “havoc” guerilla tactics. Anet implemented Supply Traps, Bloodlust Capture Points to counter “Blobing”. However, players are not rewarded for draining supply from “Zerg” or buffing allies. On the other hand, if players do receive benefits for setting supply traps or capture points, they will definitely be abused.


  • to balance server population/coverage
    Option 1 Gold League should be top three servers, not top six. BG, JQ and SOR have way too many people.
    Option 2 Split scoring system into Peak-Hour and Off-Peak-Hour. This might encourage guilds to play together and work together.
    Option 3 Server merges or give Free Transfer Tickets to players from bottom servers.
  • to get more commanders on the map
    Option 1 Players who are not in a Commander’s Squad receives a penalty on the amount of WEXP they receive.
    Option 2 Commanders’ text message shows up in different colors on team chat or only in squad chat.
    Option 3 Commander Tag has the option “Only visible for Squad Members” to avoid “Under Level Pugs” or “Rally Bots”.
    Option 4 Commanders get to set their Squads as “Guild Members Only”, “Invitation Only” or “Free-for-all”. A Squad Window/Menu will sure be handy.
  • to split the “Zerg”
    Option 1 While under the Outmanned Buff, each time a player/group takes out an objective, it places a debuff on the opponents which increases in stacks that reduces their overall stats and/or WEXP gained. This allows the possibility for a small group to wipe out a “Zerg”, force them to spread out or force them to leave the borderland. The debuff is duration based and stay with the opponent when they switch borderland.
    Option 2 set up an area in the EB Jumping Puzzle designed for organised GvG (around 15 vs 15) battles. Don’t forget to give spectators place to stand. Bloodlust does not affect those in the map. This will promote and encourage organized group fights and train commanders.
    Option 3 Scale the difficulty of the Keep Lord on the number of invaders to the point that it hits like a Siegerazer. That will surely give outmanned defenders a chance or at least provide a challenge.