Showing Posts For Lifthrasil.3719:
I always hoped (and demanded in the German forum) for more challenging content. I dreamed of a Dragon who slaughters infinite numbers of players and who needs skill, teamwork and a good portion of luck by the players to be defeatable.
When I played it for the first time, me and my bro got caught INSIDE of his bone wall (?) and nearly died there. Although we made it out, we and countless others were killed and ganged by Tequatl and his minions, and our server lost the battle, merely doing him about 5% damage.
After this shocking experience, where I saw hundreds of players getting beaten bloody and being humiliated by a giant lizard, all I can say is:
WONDERFUL! THANK YOU ANET! I never had so much fun losing in a game! It really is a fight worth remembering and bragging about if you win. Do that again for all world bosses. Not everyone as hard as Tequatl, but more challenging!
But increase the spawntimes drastically. Dragonfights should be real (rare) EVENTS, and not just the common lame “well, here he comes again…and again…and again” like he was before.