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Hey Anet. It’s been a while with this. Since HoT is basically on the doorstep to being released, perhaps we can get a response from a community employee like Lauren or Gaile if there are any plans to re-implement these features back into the game. Like Gaile said earlier in this thread that the animations are still in the game but they have been disabled. It was really shady that this wasn’t mentioned in the patch notes at all when the animations were initially taken away. I noticed it right away since I’m keen on animation flow in the game. Don’t leave a bunch of your fan base hanging. Thanks
IGN: Finales Funken
Playstyle: PvE
Server: Fort Aspenwood
Experience with thief: Thief has been my main since launch and I run dungeons nowadays mostly when I’m on GW2. I am very knowledgeable in all dungeons especially Ruined City of Arah. I even made video guides that gained some popularity recently. Hope to hear from an officer soon!
So basically this only affect Arah sellers right? (organized group oneshot it, pugs range it)
The current Lupi won’t effect organized group since they just rely on one shotting Lupicus; however, pugs will have a much harder time killing Lupicus. As for Arah selling, it makes it harder but still do-able. I went into a pug today where they were stuck on Lupi and I ended up having to solo him. Melee is still easier since you can control where your character is (dodge into wall) and not having to worry about Lupi moving. As for selling, I’ve still been able to sell regularly but the fight itself is a pain now.
Hello GW2 forums, I never post on here but since I have returned to the game and became more active in my community I want to share this bug to the developers in hopes that they see this fixed.
I run around a lot in Tyria to farm ores as it has become my hobby now to gather and sell on the TP. The quickest way of doing this on my thief was to run a short bow and use Infiltrator Shot to get to places faster. Since the 9/9/14 patch I notice that when you’re running and using Infiltrator Shot twice (since the initiatives only limit you to using two consecutively) the 2nd IS doesn’t always go off and the initiative is consumed. The bug doesn’t always happen, but when it does it appears to happen when running uphill (specifically in the Rebel’s Seclusion area with the rich platinum ore running up the hill to get up to the node).
For more information: I’m running Signet of Shadows, Assassin’s Signet, and Shadow Refuge. I just tested it out and it works normally now, perhaps it was fixed in the hotfix released last night? Thanks.