Showing Posts For Light.3294:

Feedback on Staff 5 Vault

in Thief

Posted by: Light.3294

Light.3294

Dear Anet,

I am enjoying Heart of Thorns and running around as a Dare Devil. I am fine with most of the skills except the Vault skill. It gets really buggy with terrain and it seems to stop short from the cursor way too often. I asked my friend to do a comparison for Vault and I notice that most of the time the skill does not reach its 600 range, it usually stops short and it looks really weird when the character suddenly turns 180 while in mid air. I am using “Smart Cast” option. Is this working as intended? I would like to at least be able to travel the indicated 600 range consistently no matter what terrain I’m going through. This is really the only major complaint I have with DD so far, thank you for your time.

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: Light.3294

Light.3294

Hey Anet. It’s been a while with this. Since HoT is basically on the doorstep to being released, perhaps we can get a response from a community employee like Lauren or Gaile if there are any plans to re-implement these features back into the game. Like Gaile said earlier in this thread that the animations are still in the game but they have been disabled. It was really shady that this wasn’t mentioned in the patch notes at all when the animations were initially taken away. I noticed it right away since I’m keen on animation flow in the game. Don’t leave a bunch of your fan base hanging. Thanks

[Teef] A Thief Forum Guild (Lock pls)

in Thief

Posted by: Light.3294

Light.3294

IGN: Finales Funken
Playstyle: PvE
Server: Fort Aspenwood
Experience with thief: Thief has been my main since launch and I run dungeons nowadays mostly when I’m on GW2. I am very knowledgeable in all dungeons especially Ruined City of Arah. I even made video guides that gained some popularity recently. Hope to hear from an officer soon!

[Bug] Lupicus Necrid Bolt hits at melee

in Bugs: Game, Forum, Website

Posted by: Light.3294

Light.3294

So basically this only affect Arah sellers right? (organized group oneshot it, pugs range it)

The current Lupi won’t effect organized group since they just rely on one shotting Lupicus; however, pugs will have a much harder time killing Lupicus. As for Arah selling, it makes it harder but still do-able. I went into a pug today where they were stuck on Lupi and I ended up having to solo him. Melee is still easier since you can control where your character is (dodge into wall) and not having to worry about Lupi moving. As for selling, I’ve still been able to sell regularly but the fight itself is a pain now.

[BUG] Thief 2nd Infiltrator Arrow

in Bugs: Game, Forum, Website

Posted by: Light.3294

Light.3294

Hello GW2 forums, I never post on here but since I have returned to the game and became more active in my community I want to share this bug to the developers in hopes that they see this fixed.

I run around a lot in Tyria to farm ores as it has become my hobby now to gather and sell on the TP. The quickest way of doing this on my thief was to run a short bow and use Infiltrator Shot to get to places faster. Since the 9/9/14 patch I notice that when you’re running and using Infiltrator Shot twice (since the initiatives only limit you to using two consecutively) the 2nd IS doesn’t always go off and the initiative is consumed. The bug doesn’t always happen, but when it does it appears to happen when running uphill (specifically in the Rebel’s Seclusion area with the rich platinum ore running up the hill to get up to the node).

For more information: I’m running Signet of Shadows, Assassin’s Signet, and Shadow Refuge. I just tested it out and it works normally now, perhaps it was fixed in the hotfix released last night? Thanks.

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