I’ve been (over) thinking my response for about three and a half weeks. Here it is:
Summoner
The casting time for summons are extremely long. Yet if a summon dies in battle, the summoner has defensive spells he can cast before initiating another summon. These spells prevent him from taking too much damage. Stone Prison, Tortoise Shell, or Copper Form. The Summoner is offensively reliant on his summons and can have an increasing amount of help out at a time.
Can be spec’d towards three totems of summoning: Primal (animals): (storm crow, timber wolf, jungle boar, grizzly bear, dire rattlesnake, black panther, armed spider monkey), Shadow (necromancy: uses corpse to raise): (skeletal soldier, shadow (ranged spirit with stealth), mummified mage, undead pirate [pistol & rapier), spectral knight, demon sorcerer, skeletal dragon), Fey: brownie (small Halfling like humanoid with charm ability, sword and shield), faerie bard(rogue like character with stealth and poisonous ranged attack, and strong charm), living tree (treant character with stun and knockback), faerie swarm sorcerer (many faeiries form a group and combine to be an mage like humanoid figure with ranged abilities), faerie dragon (smaller dragon-like aberration), Wood Elf Priestess (healer), Wild Elf Seer (druid like character will shape-shifting abilities and ranged AoE).
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