Showing Posts For Linus.9352:

Collaborative Development

in CDI

Posted by: Linus.9352

Linus.9352

I’m late to the feedback party as usual. Just reiterating. I want my cliche big winding, non-straight forward, tough as nails spiraling castle and courtyard to climb its treacherous decaying ascend to fight off a higher power that’ll take actual effort and time to complete collaborated with my friends/family/guild to complete. (Last time I felt this was in Dragons Dogma.)

Andrew Saint Don of Darkhaven.

My opinions on the game (first time posting)

in Living World

Posted by: Linus.9352

Linus.9352

f) Dragons! I’ve got cool dragons. I want them to have slightly a stronger role. I dident see much besides Zytan in my Human storyline. Maybe theres a guy who’s got this different fighting style thats no ones seens yets ands maybes wes gets tos helps hims fights tehs dwragons? Maybe like a cliche one that breathes fire. Maybe the dragon has a monologue. I dont know.

g) Feedback. I know I’ve never posted much on forums because I dont feel like my voice has ever been taken into account. Maybe you could send me a 2 sentence non-automated message on a valid post saying ‘Hey my names Ted, we’re reading your stuff and your voice has been heard. Maybe we’ll contact you later.’ Or something of the sort. I dont have much going for me and even for those who do, hearing the little things like that go a long way.

h) Call it a mini expansion if you will but since we’re 80 and we dont level passed that, why not boost it to 100, throw in a few extra dungeons, tweak the stats, and throw in some new skills. Guild Wars 2 has been around a while, its had its show of fame. Why not try something out of the GW2 comfort zone. I know theres zones that have not been unlocked, races that we’ve not spoken to much, and weapon types that were scrapped. Not asking for a new class or a new race or anything like that because that’d stress the storyline or whatnot. Just a little boost. At this point I dont think players would disagree in the boost of a few levels without a cohesive story, as long as the living story progresses.

Andrew Saint Don of Darkhaven.

My opinions on the game (first time posting)

in Living World

Posted by: Linus.9352

Linus.9352

Hi. My name is Andrew/Linus. I’ve been playing this game since release. I’ve gotten max level characters, I’ve gotten the skins. I’ve obtained the achievements and made the armor skins. So I’ve been around is what I’m saying. Now I want to put in what I think I would like for this game. This is my opinion, yours is not wrong in the same sense mine cannot be either, because this is my Opinion. This is what I’d like to see in the world of Tyrial that I play. (Probably a noob for spelling that wrong?) I’ve posted this before and I’m not sure if this is the right place to post this either since I dont use forums too much. Just hoping that what I say can make a change for the majority of the better.

As a PvE Engineer, and a person who barely read/writes on forums, I have a few things to input regardless if this is the place to do so. This is my opinion and what I say may not be possible and someone may point out the faults of my ideals but I’ll understand it regardless of the angle you take this is.

a) I’d like to see long endgame content. I want to be able to enter a long dungeon with multiple bosses with a self RP availability. What I mean by this is that I dont want to walk into a dungeon and have an NPC ask what I want to do. I want there to be a large chasm or the ruins of some Grand Castle that I can go down a certain path to defeat a boss, then backtrack to go maybe through the upper levels to defeat different bosses half way through; consuming maybe 2 or 3 hours of my time for a singular path’s duration. Regardless of loot I want the beautiful art reward of completing a dungeon to defeat a demon in a chapel to where once completed the room fills with light and you just see all the artwork and time put into this by Developers and (Whoever makes it, I’m not good with titles.) And this doesn’t mean dont put in like a good chest at the end.

b) As a leather user I want access to more diverse armor styles. Maybe I dont want a trench coat all the time, I think they’re nice. But sometimes maybe I want a leather chest piece with maybe a cool looking ornate metal plate overlapping the armor to protect vital points of my body, like the heart or something. And the Soldier classes could maybe have like a coat overlapping the chest so they get some diversity, or a coat under, leaving a cool tassel at the end of your armor, maybe even a tabard. And the Scholars could use a full robe or two.

c) PvP armory update? (I’m big about making people look individual.) Theres a handful of weapon models I’ve seen in PvE that haven’t made it to the Mists yet… Ahhem Cough cough The Fixit Mace Wrench Cough cough lolz srry bout dat, frog n mah throt.

d) (More armor ideas cause I’m a loot fanatic. This could’ve gone with point B but w/e) Profession Specific armors. I’d like to have a piece or two in my armor set so at a glance people could be like, Cool watchwork Cogs he must be an engineer; or, Nice brutal shoulderpads he must be an awesome warrior. And not only that, but maybe something for our tradeskills too. Ohh nice fedora, you must be a max level tailor. Nice gloves, you must be a leatherworker!

e) Realistic ideas. Some of these weapons have a great look but their counterpart to the other weapon types are ridiculous. Like you’ll have a great flame sword and then a pistol oozing lava. Its a nice gesture but I dont think I’ve even seen some people use certain weapons cause they are off the wall. They dont have to ALL look EXACTLY alike. They can just be similar through details. One could have tentacles, the other could have an engraving of a tentacle, one could have a glamour effect that looks like a tentacle, and one could even be a tentacle. Side note, tentacles were an analogy for what I’m trying to get across, dont actually make tentacles. I’ve seen where those things can go wrong.

Andrew Saint Don of Darkhaven.

Collaborative Development

in CDI

Posted by: Linus.9352

Linus.9352

As a PvE Engineer, and a person who barely read/writes on forums, I have a few things to input regardless if this is the place to do so. This is my opinion and what I say may not be possible and someone may point out the faults of my ideals but I’ll understand it regardless of the angle you take this is.

a) I’d like to see long endgame content. I want to be able to enter a long dungeon with multiple bosses with a self RP availability. What I mean by this is that I dont want to walk into a dungeon and have an NPC ask what I want to do. I want there to be a large chasm or the ruins of some Grand Castle that I can go down a certain path to defeat a boss, then backtrack to go maybe through the upper levels to defeat different bosses half way through; consuming maybe 2 or 3 hours of my time for a singular path’s duration. Regardless of loot I want the beautiful art reward of completing a dungeon to defeat a demon in a chapel to where once completed the room fills with light and you just see all the artwork and time put into this by Developers and (Whoever makes it, I’m not good with titles.) And this doesn’t mean dont put in like a good chest at the end.

b) As a leather user I want access to more diverse armor styles. Maybe I dont want a trench coat all the time, I think they’re nice. But sometimes maybe I want a leather chest piece with maybe a cool looking ornate metal plate overlapping the armor to protect vital points of my body, like the heart or something. And the Soldier classes could maybe have like a coat overlapping the chest so they get some diversity, or a coat under, leaving a cool tassel at the end of your armor, maybe even a tabard. And the Scholars could use a full robe or two.

c) PvP armory update? (I’m big about making people look individual.) Theres a handful of weapon models I’ve seen in PvE that haven’t made it to the Mists yet… Ahhem Cough cough The Fixit Mace Wrench Cough cough lolz srry bout dat, frog n mah throt.

d) (More armor ideas cause I’m a loot fanatic. This could’ve gone with point B but w/e) Profession Specific armors. I’d like to have a piece or two in my armor set so at a glance people could be like, Cool watchwork Cogs he must be an engineer; or, Nice brutal shoulderpads he must be an awesome warrior. And not only that, but maybe something for our tradeskills too. Ohh nice fedora, you must be a max level tailor. Nice gloves, you must be a leatherworker!

e) Realistic ideas. Some of these weapons have a great look but their counterpart to the other weapon types are ridiculous. Like you’ll have a great flame sword and then a pistol oozing lava. Its a nice gesture but I dont think I’ve even seen some people use certain weapons cause they are off the wall. They dont have to ALL look EXACTLY alike. They can just be similar through details. One could have tentacles, the other could have an engraving of a tentacle, one could have a glamour effect that looks like a tentacle, and one could even be a tentacle. Side note, tentacles were an analogy for what I’m trying to get across, dont actually make tentacles. I’ve seen where those things can go wrong.

f) Dragons! I’ve got cool dragons. I want them to have slightly a stronger role. I dident see much besides Zytan in my Human storyline. Maybe theres a guy who’s got this different fighting style thats no ones seens yets ands maybes wes gets tos helps hims fights tehs dwragons? Maybe like a cliche one that breathes fire. Maybe the dragon has a monologue. I dont know.

g) Feedback. I know I’ve never posted much on forums because I dont feel like my voice has ever been taken into account. Maybe you could send me a 2 sentence non-automated message on a valid post saying ‘Hey my names Ted, we’re reading your stuff and your voice has been heard. Maybe we’ll contact you later.’ Or something of the sort. I dont have much going for me and even for those who do, hearing the little things like that go a long way.

Andrew Saint Don of Darkhaven.