2000+ hours on thief <3
(edited by Lioncina.6193)
Me and two friends,after we read this post, have managed to think about some of the weak points of our thiefs. I want to precise that we played this class in PvE, PvP and WvW, for a discrete amount of time.
Those are general suggestions, not focused only on 10th Dec patch.
Cluster bomb: long casting time,like 4-5 sec , choking gas is way faster.
Death blossom: sometimes, casting it makes you evade too far from targhet, so u must adjust your position to attack again.
Infiltrator strike:if you use it while attacking mobs near walls, usually you’ll go in textures.
Shadow arts traits are almost useless underwater.
The possible lack of initiative with this patch will limit evade-with-weapons builds, and encourage the use of infiltrator signet (3 shadowsteps with s/d, steal,infiltrator strike, and signet as well)instead of others usefull skills.
Initiative cost of Unload on p/p and Cloak and Dagger can result too excessive with this patch.
Dodge is funny, but statics thiefs aren’t possible to play for the lack of armor. (Maybe it’s a peculiar trait of the class, but we’ve wrote it anyways)
Oh, I forgot about it; but pistols can’t be used for hitting anything like structures…and really, to cluster bomb them is just meh xD
(edited by Lioncina.6193)
A good idea!
Not so sure about to make a monthly contest, but definitetly it would be great to see some player-designed armor in game.
A simple contest with 3 category (light,medium,heavy) and a winner in each one (chosen by players or devs as well) is easier to manage, I think.
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