Showing Posts For Liquid.5047:
the problem is, that there are not enough pvp players in this game anymore and adding monthly, daily tournaments wont bring us more. in my eyes the way to get into pvp and is pretty hard. just adding tounaments wont bring any difference, i truly support the idea (AND FREAKIN CAPES) but it wont be the big solution… even if they implement it, i will still wait like 10 minutes to get my oponent in team q and will still be a team thats way better then mine, because there are not enough teams, so i wont find any thats as good/bad as my own.
imagine a team of 4 necros and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 engis and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 mesmer… naah thats stupid
imagine a team of 4 guards and a thief… same bet here4 necros will be eaten from wars and thiefs perhaps not in teafiths ( depends alot on builds nad skils ) but overall the necro team will lose thay dont have mobility and they bend over hevy direct dem
4 engys cant realy say i dont see so many of them laitly i cant cant give you a exact assessment
4 mesmers i will laught my a*s off![]()
4 paldins well if thay cap the points it will be problematik to kill but 2 necros 1 spirit rangar and 1 engy will defenetly kill them.
If you have 2 of OP build from curent meta its hard to paly but if you have 4 ppl plaing same build on same class thay wount win the point is to do a teamwork to contribuit with your teamates and do devistating dmage but wen you all have same skils and stats you cant do anything
do not forgett that we are talking about solo q, not team q! and i have a team with 4 guards and a thief ^^ that sucked more then hard. btw i just wanted to point out thakittens not only the ranger that makes a team of 4 same classes hard to beat.
I love your trait idea because 90sec CD on a trait makes absolutely no sense to me. What’s next? traits on 24h CD coming in their first expansion? I want to use stuff i spend trait points on, not wait ages for it to CD.
i just want to see my trait cooldowns, i want to know when they’re readdy. like stability on a warrior, so u know u cant be kicked or something else.
Just lost another game. Player DC’ed but if the game recognized this and would JUST spectate a player on the other team to make it a 4v4! Then this games pvp would be FAIR until he returned and checked ‘click ready’.
Guess we will never see this…
Not sure why Anet even added the click ready in the first place?
hopefully we will never see this as the solution of the problem, srsly. do u wanna get switched to spectae mode? u waitet for your match and maybe, you are the def of your team or because u made a plan at the start, then u get switched to spectate, i dont think anyone would like this!
I think this is not the best idea, to talk with players, because those pepole who get involved by those talkes, will not be allowed to talk about, but they will know the changes bevor others do, this can cause i big advantage for them.
And i totally agree witht he fact, that players of gw2 are not the best disgners, because we dont see the game form above, we dont have the view that they have. But i agree that it would be awesome to get more answers from them to our ideas and posts.
imagine a team of 4 necros and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 engis and 1 guard… i would bet my account u would have lost to it.
imagine a team of 4 mesmer… naah thats stupid
imagine a team of 4 guards and a thief… same bet here
these “setups” need a diffrent handling then normal setups, get used to is ^^
i play spirit ranger for myself from time to time, and its true u have normalley have 2+ on the map, because the build is pretty easy to play, but i see more and more ppl who know how to kill them, aoe them sprits, do not go melle till u got them down, if he recasts, go ot again, dont let him get behind u. cc is always good, cause no stab.
As the title says, i just have 2 questions, i hope to be answerd by the devs. This aint no QQ , i just want to ask, maybe some of u have the same questions.
1. why is there just a ONE mark for the whole team? why cant i put down my own for myself? i mean, your pvp is not allways based on 2 teams beating each other on mid point, its also splitting and smaller fights. so why cant i mark my target just for me? im losing the target pretty often because of camera moving and stuff, especially with all the pet and spirits around my its hard to find the asura between them. My team needs the mark down on mid, so cant rly mark. Is it posible to get a personalized mark ?
2. trait recharges. there are soooooo many traits with internal cooldown, why cant i see them recharging right over my skillbar? i mean, what is the problem with that? i would love to see if my traited stunbreak is rdy, or if i can burst a target with my traited fury coming up… why isnt that allready in the game?
im posting this into the pvp forum, because im a pvp player and i think these changes would be very helpfull
i would love to read some answers
I have to agree with all of you. I allways get to play temple, its more then 50% of team and solo matches. maybe there is something wrong in your algorithm, check this up. i mean its not rly bad because its still kind of random, but not as we want it to be
so we have to beat your 17212 backstab?
love it! but is it posible to put all builds in your first post? and have some categories? ^^ PvE, PvP, WvW? would be great.
if there were 8 people against him, this must be hot join, so at least 6 of 8 were total noobs and all condition at once? mh maybe u didnt notice the cast time but:
signet of spite + epedemic did posibly pawn u.
this video was filmed like this:
Player A: Dude, wait there, im going to burst u, but aktivate your skills, k?
Player B: KK, bro, but wait i put my fingers on the buttons… rdy!
BURST!
in my eyes this is not, how burst characters work and should act. The old burst thief was already killed and kitten d if he acted like that… srsly.