Showing Posts For Lithlius.5087:
Im having the Same Issue. I didnt expect it to be the new options but it seems so.
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But Revenant Uses a Poleram on the trailer. he smacks a new troll on the head so thats not cosmethic. or is it a staff used as a melee weapon? which sounds silly
I looked over most of the 9 pages of the thread so far and I echo a lot of the suggestions pertaining the topic so for easy read ill try to make this real short and touch what i didn’t see:
- Racial skills:
while I’m aware these skills are not used on PvP and sPvP so focus on them is not paramount. Also, I know they where made so that Racial wasn’t a deciding factor into what profession I should play if If i want a certain race. Either way it would be good to see these skills be a little more relevant in certain builds (good example the Norn transformations, making each have a certain synergy with a certain profession like Bear-warrior, Wolf-Ranger,SnowL-Thief, Raven-Mesmer) I have faith it can be done and would enjoy a LOT to dash on WvW as a Nornbear wrecking Havoc.
-New Skills and Elite skills:
The last Healing skills released profession based where a good example of what we need at every skill level
-Elite Skill hunt:
The system on GW1 for Elite skill gaining was somewhat fun. Not asking for a signet of capture but sort of like having legendary heroes or profession masters we can complete solo quests for them for the honor of to be their apprentices (get the option to buy the skill from them with skill-points)
-New Weapons:
there’s probably already some mention of this but its a good reminder. Spears on land, daggers on water, whips , scythes, Flails there’s a few options and this would add some vertical progression to some crafting professions as well.
-Ascended gold-sink went a bit too far:
I understand buying insignia recipe, I understand buying armor piece recipe. Having to buy recipe for armor piece per insignia stat plus the insignia recipe seems a bit excessive. The time restriction on material production and the material gathering expenses are already a good farm and rush crafting deterrent.
Just my two cents. Hope this was helpful
Also Areas. I know u want to still fill the world u have with many more stuff to do but I found it unnecesary to remove every and all the content of a new area. The Labrinthine cliffs could have stayed and be evolved like southsun. The Bazaar left? Ok make anupdate and remove just the Flying bazaar from the map and leave the cliff. ( Maybe this is harder than it sounds, im not a game developer or anything so id understand if its hard separating the models.) In any case it feels disconected that we visit a new place and while it seems the only thing that leaves is the Flying Bazaar suddenly the area in the cliff gets desolated? Becomes inaccessible? LA has a trading a agreement with the bazaar so why not have the Cliff be the drop off point for their trades and keep the area? A few events could be set to this map. ( a pirate non LA ship bombarding the cliffs to steal the goods traded for one?) and instead of having a single node of Quartz only a few players could get, have this area have the quartz so that new players can have a chance at these also instead of having to stay a whole year hoping an event will come that will allowe them to gain that node so they can be with everyone else in terms of crafting. The home node is Great but its a bit punishing gamewise to those whou couldnt be at the time of the event. Events should feel like something a lil extra and not an avantage. ( with quartz node on the Cliffs everyone has them, those who also have the home node just have a lil extra node to farm)
Another issue are the Town Clothes. I dont have a specific recommendation to this but i feel they should feel more useful dont know if allowing people tofight in them is a good idea ( Much like how costumes work on GW1) But at least make them so that they dont simply get removed upon damage? Id make sense that you need to trigger the suiting up for battle if your in danger and not having it be automatic
First thing id like to point out is the Living story durations. I know u promised constant content and fun things to do But as many people have established already it can be time punishing for many of us. I know theres a lot of Hardcore players that on this time and era get bored after a week of doing something new but i believe that one of the things that set apart Guildwars was the perfect ombintion of inmersive story and gameplay. I would like to see more " Bulky" Living world content. The Flame and frost content was a well written character developing story arc that moved from point A to point B with logic, explanation and purpose. The characters introduced onto the story not only semed their own but also held connctions to current world events and to current well known characters. On the other hand Kiel and Scarlet seem disconnected, they dont feel like possible friends to you just a guy who asks favors and a loose cannon who so far doesnt sem to know whats shes doing. I know u might have bigger plans for scarlet than what we see now but so far it has been too subtle and the alliances she as gathered seem VERY disconnected. If anything atleast we should have been introduced to a Dredge authority figure an Inquest authority Figure and a Flame Legion Authority figure. Sort of like an Inner Circle of BIG BOSSES to gather and plan on with Scarlet. But the thing that Scarlet simply arrived at their home and said “Hey u bored? join me” and all those different groups just followed her? Where was the one that was commanding them before scarlet arrived? and if she got rid of them we should have atleast been witness to that. The New dungeon Path was GREAT and i LOVED how the cinematics turned out for it. But other than that it still lacked inmersive story. You have 3 well established characters who could have been put to good use on that story and yet u placed an unknow Lionguard in charge of the whole thing. Why not make Kiel shine with her new airship?
Untouched story Arcs
Ok we have the 3 orders on the pact, we have the Charr/Human peace treaty, we have The missing Spirit of the wild, we have The Nightmare court and the possibility of another “Pale Tree”, Dragon Minions, and all these are left untouched. Maybe for future use? But the thing is while i understand storylines are in abundance inside this huge world theres Too many hinted things and none resolved. In a living world this feels rather ike as if the time stopped. I believe these already hinted at stories should have been priority before introducing more new and unique things. Once again, the Flame and Frost story is so far the dominant one in terms that it added more than one instance of story and used 2 pre existing storylines and mixd them in a way that made sense. It felt like an expansion of the already established conflict on the shiver peaks and Ascalon. The Aetherblae story should have been continued and expanded over more before introducing Scarlet. Also The Dragon Minions are the most important thing , they shouldnt fall to the back burner just like that. I know that Elder Dragons are being saved for when you can make WAY more awesome thing with them or for the longer run but the minions should pose always a threat, the game although inmersive with many races and dangers, should always remind us the Dragons are the main concern.
Also centaurs. Why have scarlet attack Human when we still have centaurs on the plate?
NonPermanent Content
Ok this is smething that does bother me a lot. I can understand the need to have things that are event exclusive in terms of some quests achievements and the prizes. But i believe some should be permanent. An example: The Flame and Frost instances could work as an extra path in Personal Story when you reach Lv 80. and helps people keep up on the living story even so u have removed all the other achievement and content. The aether escape dungeon and maybe the instances could have also been permanent, once again letting new people do these as side stories to keep up with how the living storyhs been going so far ( I mean new players will have NO Idea who Brahm or Rox are without the inevitable answer " Oh they are from past events " and new players feling like they are already missing on a LOT of the story. )U can replay story dungeons so why not the LIVING STORY dungeons also, without the mid quests and such itll still feel like the world did change for those who witnessed it and those new players but they get to experience PART of it so they have a chance at understanding the story so far Thus also adressing the " so what up with my personal story now?" question.
Im on the same Boat. I can play basically on 30 min intervals which is a pain for WvW seeing as when i DC. i have to re enter the mile long queue to re join my guildmates in whichever map they are. Ive tried everything and still cant find a solution here.
I noticed that some of the Molten Alliance content is still around and so wondered if some of the quests where still up. I know for a fact that the Deadrops of the Whispers agent were Bugged in Sanctum of Rall during the last week i checked in every day and visited every deaddrop location and most of them didnt even span at the locations and asked aroud and many had same problem. I couldnt finish the achievements of get the reward because the Deadrops was basically impossible to finish. I really like and looked forward to getting those gauntlents being a collectionist of sorts for event Items. It bugs me a bit more than it should that i couldnt get my reward. But what bothers me is it wasnt my fault it was because of the bug.
What im getting at is f theres a poibility of finishing this , is it still around? not fair that this was bugged on some servers. Just wish there was a way to get the reward like what you guys did for the halloween thing.